Primary Equipments
Last updated
Last updated
These are the big dogs. Owned and flaunted by the wallet address, these on-chain assets can be traded and showcased. With unique stats, they determine just how much of a punch a GangstaBet can pack in the game. Think of them as the custom rides of the weapon world. And guess what? There are 14 different primary weapons to choose from.
Equipment Category: Primary
Utility: Offensive
Description: Sleek, silent, and deadly. A silent yet deadly tool for those who prefer to get up close and personal. Its razor-sharp edge can slide effortlessly between the ribs of an enemy. For the gangster who values precision, stealth, and enjoys the thrill of hand-to-hand combat.
Features:
Tradable: Si, amigo. Everything's got a price.
Support: No
Equipment ID: 17
Consumption Rate: 8, use it wisely.
Critical Chance: 8%. Go for the jugular.
Damage: 145. Silent but devastating.
Duration of Ammo: 30. Like the number of betrayals you'll endure in this business.
Hit Chance: 70%. Practice makes perfect, eh?
Number of Hits: Twice for good measure.
Mastery Required: None. All you need is a cold heart.
Range: Up close and personal.
Type: Melee, those edges needs to touch.
Equipment Category: Primary
Utility: Offensive
Description: The modern mace. Its heavy weight and sleek design make it perfect for delivering rapid, bone-crushing blows. Carried by enforcers and guards, the baton is a symbol of authority and control, ensuring order in a world of chaos.
Features:
Tradable: Indeed. Pass the power.
Support: Nah. It commands respect.
Equipment ID: 18
Consumption Rate: 5. A few strong lessons.
Critical Chance: 5%. A strong-armed approach.
Damage: 155. Lay down the law.
Duration of Ammo: 40. Power runs long.
Hit Chance: 90%. Few can dodge authority.
Number of Hits: Once. A single strike of order.
Mastery Required: Nil. Natural dominance.
Type: Melee. Keep 'em close.
Equipment Category: Primary
Utility: Offensive
Description: An unexpected weapon, but no less deadly. Its solid construction and weighty feel make it perfect for impromptu encounters. In the hands of a skilled fighter, it can turn the tide of a battle, delivering powerful blows that can incapacitate foes.
Features:
Tradable: Absolutely. From the chef to the hitman.
Support: Nope. It sizzles solo.
Equipment ID: 19
Consumption Rate: 6. Served piping hot.
Critical Chance: 5%. Surprise from the stove.
Damage: 135. Hot and heavy.
Duration of Ammo: 48. Keeps the heat.
Hit Chance: 100%. A surefire hit.
Number of Hits: Singular. One serving of pain.
Mastery Required: Zero. Straight off the menu.
Type: Melee. Up close and personal.
Equipment Category: Primary
Utility: Offensive
Description: Brutality personified. The cold steel of its blade, combined with the weight of its swing, can cleave through enemies with terrifying ease. A favorite among enforcers, it's a clear message: cross us, and face the consequences.
Features:
Tradable: You bet. Share the slashing.
Support: Nah. It's the star of the show.
Equipment ID: 20
Consumption Rate: 7. Few but fierce.
Critical Chance: 15%. Every hack is decisive.
Damage: 175. Deep cuts.
Duration of Ammo: 49. Endurance in every swing.
Hit Chance: 80%. Hard to dodge such fury.
Number of Hits: Single. One swing, one mark.
Mastery Required: None. Instinctual aggression.
Type: Melee. Feel the force.
Equipment Category: Primary
Utility: Offensive
Description: Simple, but effective. Whether used for construction or destruction, its weighty head can deliver crushing blows that few can withstand. A tool in its right, but in the underworld, it’s an instrument of sheer power.
Features:
Tradable: Yep. Power to the people.
Support: No. It's the main act.
Equipment ID: 21
Consumption Rate: 8. Long-lasting impact.
Critical Chance: 12%. It's all about the angle.
Damage: 125. Build or break.
Duration of Ammo: 80. Persistent pounding.
Hit Chance: 80%. Aim and hammer down.
Number of Hits: Singular. One strike policy.
Mastery Required: Zip. In every craftsman's soul.
Type: Melee. Direct impact.
Equipment Category: Primary
Utility: Offensive
Description: A blade with a reputation. Its long, sharp edge can slice through obstacles with ease, making it a favorite for clearing paths or settling scores. In the dense urban jungle, it's the choice of those who value speed and efficiency.
Features:
Tradable: Of course. Blade business is booming.
Support: No. It's a solo slasher.
Equipment ID: 22
Consumption Rate: 5. Few, but deadly.
Critical Chance: 15%. Chances are, it'll cut deep.
Damage: 250. A jungle of pain.
Duration of Ammo: 50. Sharp and ready.
Hit Chance: 60%. They can run, but not far.
Number of Hits: Just one. One slash, one casualty.
Mastery Required: None. Raw instinct.
Type: Melee. Close and dangerous.
Equipment Category: Primary
Utility: Offensive
Description: Grace and precision. A blade steeped in tradition, it’s the weapon of choice for those who value skill over brute strength. Every swing is a dance, every strike a testament to its wielder's mastery.
Features:
Tradable: Absolutely. Honor among thieves.
Support: Nope. A star in its own right.
Equipment ID: 23
Consumption Rate: 5. Graceful yet grim.
Critical Chance: 26%. A dance of death.
Damage: 280. Precise and piercing.
Duration of Ammo: 60. A legacy of lethality.
Hit Chance: 55%. Silent but sure.
Number of Hits: A single slice. One move, one fall.
Mastery Required: Zero. The blade guides.
Type: Melee. The dance is close.
Equipment Category: Primary
Utility: Offensive
Description: Compact, reliable, deadly. A modern tool for the modern gangster, ensuring they're always ready for any situation. Its rapid fire can quickly turn the tide of any confrontation, putting power literally in the palm of your hand.
Features:
Tradable: You bet. Power's currency.
Support: No. Silent but stand-alone.
Equipment ID: 24
Consumption Rate: 5. Precise and personal.
Critical Chance: 15%. Aim for the shadows.
Damage: 185. A quiet takedown.
Duration of Ammo: 40. Steady and stocked.
Hit Chance: 70%. A hushed hit.
Number of Hits: One. No second chances.
Mastery Required: Nil. Trust the hand.
Type: Ranged. From the shadows.
Equipment Category: Primary
Utility: Offensive
Description: Distance and power combined. With its long barrel and powerful ammunition, it’s the perfect tool for taking out targets from afar. When a message needs to be sent without getting one's hands dirty, the rifle speaks volumes.
Features:
Tradable: Indeed. Distance dealing.
Support: No. It takes the spotlight.
Equipment ID: 25
Consumption Rate: 8. Patience pays.
Critical Chance: 12%. Precision from a perch.
Damage: 190. A long shot, a sure shot.
Duration of Ammo: 64. Wait, aim, execute.
Hit Chance: 70%. Distance doesn't deter.
Number of Hits: Single. One aim, one outcome.
Mastery Required: Zero. The rifle reveals.
Type: Ranged. Long and lethal.
Equipment Category: Primary
Utility: Offensive
Description: Compact yet ferocious, the carbine is the bridge between rifle and handgun. In tight spots and narrow escapes, its precision ensures survival. A must-have for every made man.
Features:
Tradable: Without a doubt.
Support: No. This one sings solo.
Equipment ID: 26
Consumption Rate: 6. Swift releases, sure results.
Critical Chance: 15%. Quick, with a bite.
Damage: 190. Compact chaos.
Duration of Ammo: 60. Ready for the long haul.
Hit Chance: 70%. Rapid and reliable.
Number of Hits: Double trouble.
Mastery Required: Nada. Just point and shoot.
Type: Ranged. From close quarters to corners.
Equipment Category: Primary
Utility: Offensive
Description: Iconic and intimidating. Its rapid rate of fire can lay waste to foes in a matter of seconds. The drum magazine, combined with its distinctive shape, makes it a favorite among gangsters seeking to command respect and fear.
Features:
Tradable: For sure. Retro rage is in demand.
Support: No. The limelight is all its.
Equipment ID: 27
Consumption Rate: 5. A furious five.
Critical Chance: 13%. Old school savagery.
Damage: 190. Spray and slay.
Duration of Ammo: 70. Going the gangster distance.
Hit Chance: 33%. Spray and pray.
Number of Hits: Threefold terror.
Mastery Required: None. Legacy leads the way.
Type: Ranged. A rain of rage.
Equipment Category: Primary (Special)
Utility: Offensive
Description: Reliability in shotgun form. Every shell it fires delivers devastating damage, ensuring that nothing stands in its way. A modern classic that's seen its share of battles and always comes out on top.
Features:
Tradable: Absolutely. Premium power.
Support: No. A class apart.
Equipment ID: 28
Consumption Rate: 10. Tenfold terror.
Critical Chance: 12%. Elite edge.
Damage: 200. Deluxe destruction.
Duration of Ammo: 40. Quality over quantity.
Hit Chance: 40%. Pure precision.
Number of Hits: Triple threat.
Mastery Required: Zero. The weapon's prestige prevails.
Type: Ranged. Elite from any distance.
Equipment Category: Primary (Special)
Utility: Offensive
Description: Explosive chaos in a compact form. Pull the pin, throw, and watch as enemies scatter in panic. It's the perfect tool for causing maximum destruction in minimal time, making its presence known with a loud bang.
Features:
Tradable: Of course. Explosive exchanges.
Support: No. The explosion's epicenter.
Equipment ID: 29
Consumption Rate: 20. A two-decade dance of doom.
Critical Chance: 10%. Catastrophic certainty.
Damage: 250. Ground-shaking grandeur.
Duration of Ammo: 60. Waiting for the right moment.
Hit Chance: 60%. Guaranteed ground zero.
Number of Hits: Singular sensation.
Mastery Required: None. Chaos comes naturally.
Type: Ranged. A remote ruckus.
Equipment Category: Primary (Special)
Utility: Offensive
Description: Fire, bottled and ready to unleash. A simple toss can turn an area into a blazing inferno, consuming all in its path. For those looking to make a dramatic statement, nothing says it quite like flames.
Features:
Tradable: You bet. Heat is a hot commodity.
Support: No. A fiery focal point.
Equipment ID: 30
Consumption Rate: 20. A roaring rage.
Critical Chance: 10%. Scorching certainty.
Damage: 300. An inferno's intensity.
Duration of Ammo: 60. A minute of mayhem.
Hit Chance: 60%. Surefire singe.
Number of Hits: One and done.
Mastery Required: None. Just light it up.
Type: Ranged. A distant disaster.
Equipment Category: Primary (Special)
Utility: Offensive
Description: Torch your enemies with some real firepower. Unleashes a flame storm onto the enemies, it makes multiple blazes aflame.
Features:
Tradable: You bet.
Support: No.
Consumption Rate: 25.
Critical Chance: 15%.
Damage: 190.
Duration of Ammo: 100.
Hit Chance: 50%.
Number of Hits: One and done.
Mastery Required: None. Just light it up.
Type: Ranged. A distant disaster.
Equipment Category: Primary (Special)
Utility: Offensive
Description: Description: Industrial grade dynamite sold out to the Gangsters and Detectives in need. Just light it up and toss it towards the nearest enemy. It causes a huge explosion while dealing damage to the main target and their adjacent enemies.
Features:
Tradable: You bet.
Support: No.
Consumption Rate: 25.
Critical Chance: 15%.
Damage: 290.
Duration of Ammo: 100.
Hit Chance: 40%.
Number of Hits: One and done.
Mastery Required: None. Just light it up.
Type: Ranged. A distant disaster.
Equipment Category: Primary (Special)
Utility: Offensive
Description: Crossbow a fancy stylish weapon which will deal damage to anyone who comes in their path. The target also gets crippled, reducing their dodge rate, a good weapon to have in a team.
Features:
Tradable: You bet.
Support: No.
Consumption Rate: 10.
Critical Chance: 20%.
Damage: 210.
Duration of Ammo: 80.
Hit Chance: 60%.
Number of Hits: One and done.
Mastery Required: None. Just light it up.
Type: Ranged. A distant disaster.
Description: Nunchucks are a formidable tool in the hands of a skilled gangster. They can confuse the enemy with their complex maneuvers. Confused GangstaBets attack randomly dealing reduced damage all over the place.
Features:
Tradable: You bet.
Support: No.
Consumption Rate: 10.
Critical Chance: 10%.
Damage: 150.
Duration of Ammo: 80.
Hit Chance: 70%.
Number of Hits: Three and done.
Mastery Required: None. Just light it up.
Type: Melee. A distant disaster.
Description: Whip your enemies to victory, there is a chance to constrict them. Constricted will not be able to move and will deal more damage.
Features:
Tradable: You bet.
Support: No.
Consumption Rate: 4.
Critical Chance: 10%.
Damage: 195.
Duration of Ammo: 75.
Hit Chance: 50%.
Number of Hits: One and done.
Mastery Required: None. Just light it up.
Type: Melee. A distant disaster.
Description: The old trusty musket deals a reliable amount of damage, making your enemy suffer. An old-school weapon used in the past but despite being old, it can knock back weak foes. They have a low ammunition count.
Features:
Tradable: You bet.
Support: No.
Consumption Rate: 5.
Critical Chance: 20%.
Damage: 200.
Duration of Ammo: 75.
Hit Chance: 50%.
Number of Hits: Two and done.
Mastery Required: None. Just light it up.
Type: Melee. A distant disaster.
Description: A pipe bomb made at home, deals a reliable amount of damage. If you manage to hit them on the head, you stun the enemy.
Features:
Tradable: You bet.
Support: No.
Consumption Rate: 15.
Critical Chance: 20%.
Damage: 200.
Duration of Ammo: 80.
Hit Chance: 40%.
Number of Hits: One and done.
Mastery Required: None. Just light it up.
Type: Ranged. A distant disaster.
Description: A cane with a sword as cover, has the element of surprise when attacking the enemy, dealing critical damage.
Features:
Tradable: You bet.
Support: No.
Consumption Rate: 6.
Critical Chance: 30%.
Damage: 210.
Duration of Ammo: 85.
Hit Chance: 50%.
Number of Hits: One and done.
Mastery Required: None. Just light it up.
Type: Ranged. A distant disaster.
Description: Crowbar for opening crates can also be used to smack the enemies down. They are very durable and can pack a punch.
You might not be stuck at a nuclear facility fighting aliens but this weapon will be your trusty friend.
Features:
Tradable: You bet.
Support: No.
Consumption Rate: 6.
Critical Chance: 10%.
Damage: 150.
Duration of Ammo: 130.
Hit Chance: 70%.
Number of Hits: One and done.
Mastery Required: None. Just light it up.
Type: Melee. A distant disaster
For those hardy GangstaBets who want to fight with their fist, scales very well with strength. Be careful who you equip it with.
Equipment Category: Primary (Special)
Utility: Offensive
Description: Knuckles are the weapon of choice for hardheaded gangsters and detectives. They deal a large amount of damage when the bearer has a high-strength
Features:
Tradable: yes
Support: No.
Consumption Rate: 5.
Critical Chance: 15%.
Damage: 150.
Duration of Ammo: 80.
Hit Chance: 70%.
Number of Hits: Two and done.
Mastery Required: None. Just light it up.
Type: Melee. A distant disaster.
For those hardy GangstaBets who want to fight with their fist, scales very well with strength. Be careful who you equip it with.
Equipment Category: Primary (Special)
Utility: Offensive
Description: Knuckles are the weapon of choice for the hardheaded gangsters and detectives. They deal a large amount of damage when the bearer has a high-strength
Features:
Tradable: yes
Support: No.
Consumption Rate: 5.
Critical Chance: 15%.
Damage: 150.
Duration of Ammo: 80.
Hit Chance: 70%.
Number of Hits: Two and done.
Mastery Required: None. Just light it up.
Type: Melee. A distant disaster.
For those hardy GangstaBets who want to fight with their fist, scales very well with strength. Be careful who you equip it with.
Equipment Category: Primary (Special)
Utility: Offensive
Description: Knuckles are the weapon of choice for hardheaded gangsters and detectives. They deal a large amount of damage when the bearer has a high-strength
Features:
Tradable: yes
Support: No.
Consumption Rate: 5.
Critical Chance: 15%.
Damage: 150.
Duration of Ammo: 80.
Hit Chance: 70%.
Number of Hits: Two and done.
Mastery Required: None. Just light it up.
Type: Melee. A distant disaster.