# Welcome to GangstaVerse

Official GangstaVerse Whitepaper

![The world of gangsters & detectives](/files/KTTg19UOsb7c1hwoS2Ub)

### **Introduction**

GangstaVerse is a virtual world built on the ICON blockchain which consists of various digital collectibles, an immersive battle game, a virtual city with lands to own, and more under development.&#x20;

It started on the ICON Blockchain with digital collectibles known as GangstaBets, consisting of 5555 Gangsters and Detective NFTs. Each GangstaBet is unique with their own story and skill level progression. This concept of powerful gangsters and detectives has been further expanded to include: **The Emerald City**, a city controlled by GangstaBets with lands to own; **GangWars**, a game where GangstaBets battle each other (with a collection of usable assets in the form of weapons, items, and sneak moves) and many more yet to come like **Civilians** and **GangWars on BASE**. These all together form the full picture of GangstaVerse.

Even though the origins of GangstaVerse lie on the ICON blockchain, the plan is to go multichain with cities and games on different chains (starting with GangWars on BASE).

These digital characters will exist together in a major city of the GangstaVerse known as [**The Emerald City**](/inside-gangstaverse/the-emerald-city).

### **The Story Behind**

GangstaVerse first started as GangstaBet, which was then expanded to be a part of the umbrella brand GangstaVerse. The initial inspiration for the project is ICONBet (the then most popular DApp on ICON), Hashmasks (the first digital collectible with the name-changing token), classic Gangster movies, the everchanging web3 gaming scene, and many more.&#x20;

We combined everything we had built and added cities and new collectibles (in the form of weapons and items) which come together in a web3 game- all the while sticking to the gangsters and detectives theme that we have.

### **The Team**

GangstaVerse is an international collaborative project between artists & developers from across the globe. The core team has experience building NFT projects in the Ethereum blockchain, and we would like to take that to the next level with GangstaVerse.


# Our Tokens

In GangstaVerse we have two major tokens which are currently in circulation on the ICON blockchain.&#x20;

1. [GBET Token](/inside-gangstaverse/our-tokens/gbet-token)
2. [CROWN Token](/inside-gangstaverse/our-tokens/crown-token)


# GBET Token

<div align="left"><img src="/files/OUMLKVeqChMCoA8xKeQX" alt="The $GBET Token"></div>

GangstaBet Token ($GBET) is the native utility token of GangstaBet that is based on the IRC-2 standard of the ICON Network which is similar to ERC20 in Ethereum. $GBET has utilities that will be burned (used) while changing the name of the owned NFT, upgrading skills, and creating the stories for your Gangstabet NFTs (new update released).&#x20;

Gangstabet owners earn $GBET on a daily basis till 2030 by just holding the NFT.

### Supply

The $GBET is only supplied to the participants in two ways.

1. Through initial distribution during the GangstaBet NFT mint.
2. Through daily distribution to the NFT holders.

No $GBET except those that are pre-minted will be produced through any process, but $GBET can be exchanged with bnUSD through [balancedDEX](https://app.balanced.network/). This ensures that the value of $GBET is determined by the market and not controlled by the creators.


# Initial Distribution

Every GangstaBet NFT comes with enough $GBET tokens for a 30% stats boost & name change when they are bought during the initial sale. Since the $GBET token is a normal IRC-2 token, it can be used for a single NFT or multiple NFTs or transferred to any other ICON address. $GBET tokens are not tied to their respective NFTs.

Pre-sale token distribution: 2100 (30% increase) + 360 (name change) + 360 (name change) + 240 (bonus) = 3060 $GBET tokens&#x20;

Normal initial token distribution: 2100 (30% increase) + 360 (name change) = 2460 $GBET tokens

###


# Daily Distribution

Gangstabet NFT owners are currently earning 12 $GBET per NFT on a daily basis for just holding the NFTs. The supply will decrease over time as the token is designed to be highly deflationary in nature. Currently, every NFT owner in Gangstabet is getting 12 $GBET per NFT every 24 hours which will decrease to 6 $GBET per NFT in the next 3 years and 3 $GBET/ NFT in the next 6 years, saturating the total supply.

![](/files/1cXT7Cz2EwExv1rltaaC)


# Burning Mechanism

GBET Tokens provide utility to the GangstaBets by a unique burning mechanism. Burning refers to the process of destroying the GBET Tokens. The $GBETs can be burned to get the following utility:

* [Changing the name of owned GangstaBets](/inside-gangstaverse/our-tokens/gbet-token/burning-mechanism/name-change)
* [Upgrading skills](/inside-gangstaverse/our-tokens/gbet-token/burning-mechanism/upgrading-skills)
* [Creating stories for your GangstaBet NFTs](/inside-gangstaverse/our-tokens/gbet-token/burning-mechanism/creating-stories)

By Feb 2022, 22.2 million $GBET had been minted and 14.5 million $GBET had been burnt creating a net $GBET supply of 7.7 million. Almost 65% of the $GBET Token has been burnt in activities like upgrading skills & changing names with 13.7 million $GBET burnt in skill upgrades and 808K $GBET burnt in name changes.


# Name Change

The owners of the GangstaBet NFTs can change the name by using (burning) $GBET tokens. The cost to change the name of the NFTs is 360 $GBET i.e. worth one month of daily distribution. The rules for changing names are:&#x20;

* No name can be identical
* There is a limit of 25 symbols (including spaces)
* Uniqueness is case insensitive (i.e. «John» and «john» are considered the same for the blockchain)
* There are no leading or trailing «spaces»
* Only alphanumeric symbols are eligible for use
* Used names become available immediately after the name of the NFT is changed

The name of a GangstaBet will be shown all over the GangstaVerse in places like GangWars, The Emerald City, Marketplace, etc.


# Upgrading Skills

Each Gangstabet NFT has levels from 1 to 10. The levels are categorized based on the sum of 5 skills which differs from Gangsters and Detectives. The owners can level up their GangstaBet NFTs by increasing their stats in each skill which requires them to burn $GBET. The $GBET per skill point upgrade is defined by the current level of the NFT. As you level up, it becomes more difficult to upgrade your GangstaBets, as the $GBET required to increase the skill point rises substantially.&#x20;

These skill changes will directly effect the in-game stats of a GangstaBet when they are in GangWars. You can read more about that here.

The table below shows the various levels with required skill points and $GBET per skill point:

<table><thead><tr><th width="150" data-type="number">Level</th><th width="150">Gangster</th><th>Detective</th><th>Skill point</th><th>$GBET / SP</th></tr></thead><tbody><tr><td>1</td><td>Casino Worker </td><td>Junior Detective</td><td>0 - 49</td><td>7 $GBET</td></tr><tr><td>2</td><td>Moonshiner  </td><td>Detective Constable </td><td>50 - 99</td><td>14 $GBET</td></tr><tr><td>3</td><td>Smuggler Body</td><td>Detective Sergeant </td><td>100 - 149</td><td>21 $GBET</td></tr><tr><td>4</td><td>Guard </td><td>Detective Inspector </td><td>150 - 199 </td><td>35 $GBET</td></tr><tr><td>5</td><td>Associate </td><td>Detective Chief Inspector </td><td>200 - 249 </td><td>49 $GBET</td></tr><tr><td>6</td><td>Soldier Captain </td><td>Detective Superintendent </td><td>250 - 299</td><td>70 $GBET</td></tr><tr><td>7</td><td>Underboss </td><td>Detective Chief Superintendent </td><td>300 - 349</td><td>91 $GBET</td></tr><tr><td>8</td><td>Right-hand </td><td>Assistant Chief Constable </td><td>350 - 399</td><td>114 $GBET</td></tr><tr><td>9</td><td>Person Mob </td><td>Deputy Chief Constable </td><td>400 - 449</td><td>135 $GBET</td></tr><tr><td>10</td><td>Boss</td><td>Chief Constable</td><td>450 - 500</td><td>171 $GBET</td></tr></tbody></table>


# Creating stories

The GangstaBet holders can write stories for their NFT by burning $GBET. Writing as a medium of expression will have unique outcomes, not just in the kind of stories that will be written but also in the way people are going to value the GangstaBet NFTs. The goal is to provide owners with control over their GangstaBet NFT's evolution.

![Gangstabet Stories](/files/eT1Cr9el8zj99YhD5fKy)


# CROWN Token

formerly $GG

<div align="center"><img src="/files/0QJFXkrr5aKN4QqjGScr" alt="$CROWN"></div>

The *GangstaVerse Crown* **($CROWN)** is the governance token for the Emerald City in GangstaVerse. The $CROWN token (IRC-2 token standard) will be used to fuel the entire economy of the City. It will be used as a currency and reward for various in-game activities in the ICON Emerald City like GangWars.

{% hint style="info" %}
*The governance token was previously called $GG during the announcement, but we planned to rename it to $CROWN as CROWN represents value in The Emerald City.*
{% endhint %}

<br>


# Supply & Distribution

The total supply of ***GangstaVerse Crown ($CROWN)*** will be 250 million tokens (IRC-2 token standard) in the ICON blockchain. After the token launch, tokens will be distributed to GangstaBet NFT holders and those delegating their ICX votes to GangstaBet P-Rep and providing liquidity to GBET/bnUSD pair.

### Total Supply

<table><thead><tr><th width="150">Pool</th><th width="154.33333333333331">Percentage Distribution</th><th>Total Supply</th><th>Remarks</th></tr></thead><tbody><tr><td>Team</td><td>20%</td><td>50 Million </td><td>0% unlocked at TGE; 1-year cliff and 2 years of monthly linear vesting</td></tr><tr><td>Advisors</td><td>2%</td><td>5 Million</td><td>0% unlocked at TGE; 1-year cliff and 2 years of monthly linear vesting</td></tr><tr><td>Airdrop</td><td>1%</td><td>2.5 Million</td><td>25% unlocked at TGE $ quarterly unlocks - Rewarded to NFT holders</td></tr><tr><td>Staking &#x26; LP</td><td>27%</td><td>67.5 Million</td><td>15% unlocked at TGE $ quarterly unlocks - Staking rewards and Liquidity pools</td></tr><tr><td>Marketing &#x26; Ecosystem</td><td>25%</td><td>62.5 Million</td><td>10% unlocked at TGE $ quarterly unlocks</td></tr><tr><td>Reserve</td><td>25%</td><td>62.5 Million</td><td>0% unlocked at TGE; 5% monthly unlocks - Reserved for future partnerships and projects</td></tr></tbody></table>

The **reserved** $CROWN will be locked and used for third-party partnership (if needed) or an incentive to bring users from other communities to ICON.

<br>

<br>


# Earning $CROWN

### Three ways to earn $CROWN: <a href="#ffbc" id="ffbc"></a>

* [Delegate your ICX votes to GangstaBet P-Rep either through normal staking or through OMM ](/inside-gangstaverse/our-tokens/crown-token/earning-usdcrown/voting-gangstabet-prep)

{% hint style="info" %}
*If you stake through OMM, delegate at least 1 ICX through normal staking to GangstaBet P-Rep*
{% endhint %}

* [Provide liquidity to GBET/bnUSD pool](/inside-gangstaverse/our-tokens/crown-token/earning-usdcrown/adding-liquidity-supply)
* Provide liquidity to CROWN/bnUSD pool


# Voting GangstaBet Prep

The Gangstabet team is an [ICON P-Rep](https://tracker.icon.foundation/address/hx3c58970034d5a923aa95058365450feed28979a2) and is continuously building and contributing to the ICON community. Anyone who delegates their ICX votes to the GangstaBet P-Rep will earn $CROWN tokens from a monthly pool of 1,000,000 $CROWN tokens which will run for at least six months.&#x20;

The $CROWN reward will depend on the quantity and period of the ICX vote.&#x20;

{% hint style="info" %}
You can vote to Gangstabet P-Rep through [OMM Dashboard](https://app.omm.finance/#/vote)
{% endhint %}

### How to delegate ICX votes to Gangstabet P-Rep?

Voting GangstaBet P-Rep can be done in 2 ways, either by staking OMM tokens or by staking ICX. Let's see how we can stake OMM tokens at first.&#x20;

\
1\) Open [OMM Dashboard](https://app.omm.finance/#/vote)

2\) Sign in with ICON wallet

3\) Stake OMM from the Vote tab&#x20;

![Staking OMM](/files/LaWqBscA1zhmlnSweExP)

3\) Scroll a little downwards and you will see the list of P-Reps, click on + of GangstaBet to vote and save.

![Adding GangstaBet P-Rep](/files/wSqo97V086mSZfWD40kf)

4\) This is it, now you will receive $CROWN for voting GangstaBet P-Rep through staking OMM tokens.&#x20;

Now, let's move to how you can stake ICX and vote.&#x20;

1\) Go to your ICONex wallet

2\) Go to Voting > My status&#x20;

3\) Choose your wallet in the wallet name.&#x20;

4\) First, you need to stake. So, adjust the stake amount.&#x20;

5\) After staking, you will see the "Delegate" section from where you can vote

6\) Click on vote

![Staking and Delegating ICX](/files/CyLFwneMkSozLNKY0rXZ)

7\) When you click on the vote, you will see the list of P-Reps, choose GangstaBet and you can delegate the % of ICX you want.&#x20;

8\) Lastly, click on the vote&#x20;

![List of P-Reps and voting to GangstaBet](/files/cuRwqXxQZW6CbWFcTmho)

9\) **Congratulations**, now you will be rewarded with $CROWN which you can see on your wallet for voting the GangstaBet.&#x20;


# Adding Liquidity Supply

$CROWN is distributed among those who supply liquidity in the GBET/bnUSD pool. provider every month from a total of 700K $CROWN.The liquidity can be added from the "Supply liquidity" tab in the[ Balanced DEX](https://app.balanced.network/trade)

![](/files/eFS71svpBjuFAnc8a9A7)

### How to add liquidity?

The following are the steps to supply liquidity in the GBET/bnUSD pool.

1\) Go to [ Balanced DEX](https://app.balanced.network/trade) and sign in with ICON

2\) Click on the supply liquidity tab

3\) Choose GBET/bnUSD on the tab

4\) Input the amount that you want to stake

5\) Finally, click on the supply button&#x20;

6\) **Congratulations,** now you have supplied the liquidity to the pool and will now be able to earn $CROWN.\
\ <br>


# Power of $CROWN

Those who wears the mighty *$CROWN* , rules the land and the city of GangstaVerse that it surrounds. The $CROWN has many uses and power to shape the network of GangstaVerse.&#x20;

### **Current use cases of $CROWN:**

1. Used as the main token in The Emerald City.
2. Used as incentives for providing liquidity in liquidity pairs.
3. Used for participation, voting and governance.
4. Used as a primary source of engagement for GangWars

The tokens that are used in the game will be sent to the **Treasury.** The Treasury will be used for in-game rewards, development and community fund and staking rewards.

### Planned use for $CROWN

1. WIll be used for civillians levelling up


# GangstaBet NFTs

GangstaBet was inspired by classic gangster movies, entailing a constant battle between gangsters and detectives. Each character tells a unique story about their life as they try to climb to the helm. From a casino worker to a mob boss, or a junior detective to a chief constable, GangstaBet writes their entire journey on the blockchain.

![](/files/fiMxA2lbJFfXGvVuHMOY) ![](/files/CwuSTUafgZhOO5DgAvB4)

These characters are unique with varying teams, classes, and appearances. These are extrinsic properties that will make them valuable based on their rarity. &#x20;

### Classes

Characters can either become gangsters or detectives. Within each group, there will be a variety of classes with a specific set of skills. For example, Gangsters are assigned a class like The Pokerstar, The Marksman, The Rumrunner, and Detectives are assigned classes like The Commander, The Brains, and The Brute. Their rarity will vary too.

### Skills & Appearances

Each class will have five skills, with three skills as core to the type of GangstaBet (Gangster or Detective), and the other two will be determined by the class.

![Skills of the gangsters](/files/el2YNLwh287jd4lJkyKI)

For example, The Pokerstar will have the skills of racketeering, shooting, gambling, intelligence, and strategy. In addition, every GangstaBet’s appearance will vary greatly. Characters may be female or male, have red hair, a suit, or a trench coat, and will be drinking a beer, or shooting a gun! Similarly, the background of every character will be different. Some characters may have a background of a specific color, some may have a playing card and others could have a martini! All of these features will vary in rarity.

&#x20;                                                                           .   .   .

Unlike other collectibles, buyers have full ownership and control over their GangstaBet’s evolution. The skills of a GangstaBet can be increased by burning [$GBET](/inside-gangstaverse/our-tokens/gbet-token). As you increase your character’s skills, you will move up the ranks within the world of gangsters and detectives, with the ultimate goal of becoming a global mob leader or chief constable. As you move up the ranks as a gangster or a detective, it will become increasingly difficult to reach the top of the game. In addition, buyers will be able to change the name of their GangstaBet. The names of every GangstaBet will be unique, which means that no two characters can ever share the same name.

{% hint style="info" %}
GangstaBets also play a significant role in GangWars, click [here](/gangwars/gangstabets-in-gangwars) to know more.
{% endhint %}


# The Emerald City

Introducing The Emerald City on the ICON Blockchain.

![The Emerald City (In Development)](/files/hygpKNLQJYCPWruc0vPC)

> Here is a city where Gangsters and Detectives reside, several lands for anyone to own but only a GangstaBet with power can control it. But is that all? Who has kept the city running until now? In a city full of humans, aliens, dinosaurs, zombies, cyborgs and ghosts; mob families run the city, when will they reveal themselves?

The Emerald City is the first major city to be launched as a part of the GangstaVerse on the ICON blockchain. The city is the home to all the GangstaBets who will fight for control over the lands of the city.&#x20;

The city covers a huge area with 11,111 lands, spanning across multiple districts which bring life to the city. The lands are NFTs on the ICON blockchain, they all have a unique place in The Emerald City that can be bought and sold. These lands are divided into different zone types, each type will serve a certain purpose. You can read more about  Emerald City Land [here](/inside-gangstaverse/the-emerald-city/lands).

## The Emerald City as it stands

Right now The Emerald City is the turf where GangWars alpha is taking place. As per the requirement of GangWars Alpha, the land has a role in determining what is at stake for a GangWar match.&#x20;

1,516 lands have already been minted.

## The future plan for The Emerald City

***More info soon.***


# Land Certificate

These are the certificates that will help you get the land in Emerald City. $CROWN can be used to mint them. Land Certificates will be distinguished by zones. The main zones in the Emerald City are Commercial, Residential, Industrial, Recreational, Governmental, Education, Health, and Airport. While minting with $CROWN you can get any of the land certificates on a random basis which will then get you land in the Emerald City. We are creating a new website with a marketplace where land certificates can be traded. The land certificates can also be traded in the CRAFT Marketplace.

One-third of the lands can be bought by a fixed amount of CROWN. The allocations of the land certificates will be completely random. But, what if you could get the land certificate for the zone you want? Now, you have the chance to “bribe” the system to ensure you get a specific zone.

![Land Certificate](/files/Rp7Sk3GwKuLE1AcCXf6n)

### How can you get Land Certificates?&#x20;

You can get the land certificates either by burning only $CROWN, which will let you get the land certificate on a random basis. Or, you can get it by burning $CROWN and Bribe Tokens, which will guarantee you get the land certificate in the zone you want.&#x20;


# Lands

There will be a total of 11,111 city blocks in The Emerald City. It represents an area of 70m x 70m and can consist of one or many buildings. The entire City will be divided into several regions like **Commercial Area, Government Area, Vacation Town, Airport, Shopping Area, Residential Area, Park, Apartments, Suburbs**, and so on. **Each area will play a significant role in the rewards you can earn.**

<br>

![Land ( In Development)](/files/mZZ09y1Ly6LorkigNTpK)

Each land could be one of the following types:

* Residential
* Commercial
* Health
* Airport
* Recreational
* Governmental
* Educational
* Industrial

The location, pattern, and type of areas gangsters or detectives protect will directly impact the rewards that they receive. The battle to protect the prime real estate will be bloody with lots of *$CROWN* on the line.


# GangWars in GangstaVerse

<figure><img src="/files/tzpG6jBdkwkVux7tPn5u" alt="" width="563"><figcaption></figcaption></figure>

GangWars is the first web3 game that was introduced as a part of GangstaVerse. This is not the only game that will be a part of the GangstaVerse but was put first in the GangstaVerse development list to provide depth to the whole GangstaVerse world.&#x20;

GangWars brings many new things to the table ([equipment](/gangwars/equipment-weapons), [items](/gangwars/items), etc.) while giving utility to the already present aspects of GangstaVerse ([skill to stats](/gangwars/gangstabets-in-gangwars), [weapons of Gangstabets](/gangwars/equipment-weapons/default-equipments) . . .)

An important point to be noted is that GangWars is not the full Emerald City game. GangWars will be a part of the full game experience but for now, it is a different game that takes place in The Emerald City using the GangstaBets and introducing new assets in the form of equipment, items, sneak moves (off-chain), and LootCrates.&#x20;

{% hint style="info" %}
To learn more about GangWars specifically, we have a section dedicated to the game, [here](/gangwars/intro).
{% endhint %}


# GangWars in Base

GangWars is a successful game on the ICON Blockchain, with over 1000 wars conducted. And now, continuing on with our success in ICON, GangWars is expanding to the Base Blockchain.&#x20;

GangWar in Base is similar to the game in ICON in terms of gameplay and items, with some differences in Playable Characters.&#x20;

<br>


# Civilians (coming soon)

{% hint style="info" %}
*More information soon to be released.*
{% endhint %}


# Intro

> #### *Hey there lets change the vibe a bit here now ! Ever thought of stepping into the shoes of a mafia lord, leading your crew into epic gang wars, and dominating The Emerald City? Well, it's your lucky day! The streets of GangWars await your reign. Here's your all-access guide to mastering the game and letting your GangstaBets (yeah, those slick NFTs) rule the turf!*

### The Setting

Alright, gather 'round gang members, we're gonna break down the street lingo of our turf so you ain't left scratching your heads!

In the vibrant and unpredictable world of GangWars, players holding the coveted GangstaBet NFTs are granted entrance. Each wallet holder, with their unique NFT, steps into this dynamic arena ready to make their mark. As they prepare for the showdown, players have the liberty to arm themselves with a range of weapons and special items, ensuring they're not caught off guard.&#x20;

<figure><img src="/files/tzpG6jBdkwkVux7tPn5u" alt=""><figcaption></figcaption></figure>

Upon entering, allegiances are swiftly formed, with players being assigned to one of two formidable teams. The game unfolds like an intricate dance - a simulation filled with unexpected events that constantly sway the tide of battle. While some players might dive headfirst into the action, embracing every pulse-pounding moment, others may opt for a more strategic, passive approach, allowing events to unfold without their direct intervention.&#x20;

As the clock races, two outcomes loom: either a team gets completely knocked out or the timer runs its course. Should time run out, the team showcasing the greatest vitality and resilience emerges victorious. And victory in GangWars isn't just a title; it comes with spoils and treasures, which champions can utilize in future battles or trade as they deem fit. Welcome to a world where strategy, time, and resilience reign supreme.&#x20;

***Welcome to GangWars!***


# GangstaBets in GangWars

### GangstaBets: The Heartbeat of GangstaVerse

In the gritty, neon-lit alleys of GangstaVerse, the GangstaBet characters reign supreme. Each GangstaBet is a unique digital avatar, an NFT with distinct attributes and skills, representing the player in this sprawling digital underworld. These characters are more than just pixelated figures; they carry stories, wield weapons, and harbor aspirations. Upgradable and customizable, they evolve, strategize, and battle, making them the central players in the high-stakes game of GangWars. Whether they're dodging bullets, forging alliances, or strategizing their next move, GangstaBets are the embodiment of the audacious spirit of GangstaVerse.

### Skill Attributes:

<figure><img src="/files/Y77JCRJRKI3rTKDqgpWv" alt="" width="448"><figcaption></figcaption></figure>

Alright, gangsters! Let's get to know our crew a bit better. In the world of GangWars, every NFT's its own personality, its own swagger. It's all about the Class, Type, and Skill Attributes. Here's how they line up:

#### CLASS AND SKILL ATTRIBUTES

#### Gangsters

<table data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>BRUTE</strong></td><td>Those muscle-bound enforcers who ain't afraid to get their hands dirty.</td><td><em>Skills:</em>  <code>Racketeering, Gambling, Intimidation, Shooting, Physicality</code></td></tr><tr><td><strong>POKERSTAR</strong></td><td>They've got the cards, the smarts, and the guts to play any hand.</td><td><em>Skills</em>: <code>Racketeering, Gambling, Strategy, Shooting, Intelligence</code></td></tr><tr><td><strong>COMMANDER</strong></td><td>With a knack for the streets and a crew that'll follow them anywhere.</td><td><em>Skills</em>: <code>Racketeering, Gambling, Street Smart, Shooting, Leadership</code></td></tr><tr><td><strong>MARKSMAN</strong></td><td>Cool, calm, collected. They never miss.</td><td><em>Skills</em>: <code>Racketeering, Gambling, Intelligence, Shooting, Patience</code></td></tr><tr><td><strong>RUMRUNNER</strong></td><td>They know the alleys, the shortcuts, and they've got the guts.</td><td><em>Skills</em>: <code>Racketeering, Gambling, Street Smart, Shooting, Physicality</code></td></tr></tbody></table>

#### Detectives

<table data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>INVESTIGATOR</strong></td><td>Always a step ahead, always on the prowl, always seeking the truth.</td><td><em>Skills</em>: <code>Logic, Incorruptible, Intuition, Critical Thinking, Imagination</code></td></tr><tr><td><strong>BRAINS</strong></td><td>The mastermind. They see the bigger picture and every little detail.</td><td><em>Skills</em>: <code>Logic, Incorruptible, Intelligence, Critical Thinking, Attention to Details.</code></td></tr></tbody></table>

***

All these skills can reflect at 0 or go all the way up to 100 on the scale. Now, apart from these swaggering skills, remember, every unit also has its primary and secondary stats. These numbers give them an edge and a unique flavor, and let 'em stand tall in the GangWars.

<br>


# Primary Stats

(Like you are born with it)

<figure><img src="/files/0QqPKHXlKKNqXooXSJlF" alt="" width="467"><figcaption></figcaption></figure>

Before delving into the intricacies of skill attributes, let's understand the backbone of any GangstaBet - the Primary Stats:

#### Strength (STR)

This is the raw power, the muscle, the might! It determines the HP (Health Points) and the physical damage a GangstaBet can deal in the gritty streets of GangWars. The higher the strength, the more formidable and resilient the GangstaBet.

#### Accuracy (ACC)

Every gangster needs precision, especially when taking a shot. ACC dictates the hit rate and the critical damage potential. For those GangstaBets with default weapons, ACC becomes even more crucial, dictating the actual damage inflicted.

#### Mastery (MAS)

A true gangster is a master of their weapons. MAS influences the Ammo/Durability of the weapon in hand. Some weapons even demand a certain level of MAS to be wielded effectively, making it an indispensable stat.

#### Agility (AGI)

In the fast-paced alleys of GangWars, agility can mean the difference between life and death. AGI impacts the ability to dodge attacks and the overall speed of the GangstaBet.

#### Luck (LUK)

Every gangster needs a bit of luck on their side. LUK influences the effectiveness and trigger chances of support equipment, adding that unpredictable edge to a GangstaBet's arsenal.

***

Now folks! We do have a method in place to calculate these stats from your character skill attributes, after all, what you do is what you are.

This table explains how the weight distribution is mapped to generate the above-mentioned primary stats for the character.

<table><thead><tr><th width="187">Attributes</th><th>STR</th><th>ACC</th><th>MAS</th><th>AGI</th><th>LUK</th></tr></thead><tbody><tr><td>Racketeering</td><td>0.75</td><td>0.48</td><td>0.41</td><td>0.44</td><td>0.34</td></tr><tr><td>Gambling</td><td>0.32</td><td>0.59</td><td>0.46</td><td>0.35</td><td>0.82</td></tr><tr><td>Strategy</td><td>0.38</td><td>0.31</td><td>0.75</td><td>0.43</td><td>0.62</td></tr><tr><td>Shooting</td><td>0.27</td><td>0.89</td><td>0.52</td><td>0.42</td><td>0.37</td></tr><tr><td>Intelligence</td><td>0.23</td><td>0.53</td><td>0.48</td><td>0.44</td><td>0.71</td></tr><tr><td>Logic</td><td>0.32</td><td>0.55</td><td>0.69</td><td>0.34</td><td>0.55</td></tr><tr><td>Incorruptible</td><td>0.42</td><td>0.64</td><td>0.24</td><td>0.45</td><td>0.64</td></tr><tr><td>Critical Thinking</td><td>0.49</td><td>0.55</td><td>0.57</td><td>0.68</td><td>0.27</td></tr><tr><td>Attention to Detail</td><td>0.47</td><td>0.43</td><td>0.58</td><td>0.56</td><td>0.55</td></tr><tr><td>Intuition</td><td>0.38</td><td>0.38</td><td>0.49</td><td>0.88</td><td>0.56</td></tr><tr><td>Imagination</td><td>0.42</td><td>0.42</td><td>0.49</td><td>0.64</td><td>0.58</td></tr><tr><td>Intimidation</td><td>0.61</td><td>0.35</td><td>0.58</td><td>0.49</td><td>0.58</td></tr><tr><td>Physicality</td><td>0.82</td><td>0.31</td><td>0.45</td><td>0.37</td><td>0.58</td></tr><tr><td>Leadership</td><td>0.41</td><td>0.47</td><td>0.46</td><td>0.66</td><td>0.51</td></tr><tr><td>Street Smart</td><td>0.36</td><td>0.51</td><td>0.64</td><td>0.49</td><td>0.56</td></tr><tr><td>Patience</td><td>0.66</td><td>0.67</td><td>0.44</td><td>0.45</td><td>0.25</td></tr></tbody></table>

Now once the primary stats are on the line and figured they serve as basic stats for any other generated stats, These stats are used to calculate your secondary stats which are a crucial component for the incoming battle.<br>


# Secondary Stats

<figure><img src="/files/i0c5bMEz21Gtpy41Y4tH" alt="" width="462"><figcaption></figcaption></figure>

Secondary stats come from the primary stats. Imagine if primary stats are like big buckets of skills, and secondary stats are smaller, specific things inside those buckets.

From primary stats, we derive the secondary stats using certain formulas. Have a look at the secondary stats and their breakdown:

### List of the Secondary Stats

\
1\. **Dodge Chance**

Represents how likely a GangstaBet can avoid an attack. And, nope, weapons don’t affect this!

<mark style="color:green;">**((LUK x 1.5) + (AGI x 0.75)) x 0.05 / 100**</mark>

#### 2. Hit Chance

The likelihood of your GangstaBet striking its target. Here, you add the hit rates of your NFT, weapon, and item.

<mark style="color:green;">**( (ACC x 3) + (MAS x 1) ) x 0.07 / 100**</mark>

#### 3. Crit Chance

This is the golden chance of landing a whopping double damage hit. For this, you combine the crit rates of your NFT, weapon, and item.

<mark style="color:green;">**( (ACC x 3) + (MAS x 2) ) x 0.02 / 100**</mark>

#### 4. Health

Quite simply, it's the life of your GangstaBet. When this hits zero, it's game over.

<mark style="color:green;">**(ACC+MAS+AGI+LUK) + (STRx2) x 3 0.6**</mark>

#### 5. Durability/Ammunition

Think of this as the stamina of your weapon. It's a multiplier, and when it's used up, your GangstaBet switches to its default weapon.

<mark style="color:green;">**(MAS x 3) x 3 x 0.08 / 100**</mark>

#### 6. Speed

Determines the order in which GangstaBets are chosen for an event.

<mark style="color:green;">**(STR+ACC+MAS+LUK)+(AGIx2)**</mark>

#### 7. Healing Amount

Dictated by how much luck is in your favor, it's the health boost a GangstaBet can offer.

<mark style="color:green;">**( LUK \* 4 ) \*0.07 / 100**</mark>

{% hint style="info" %}
Listen folks! The formulas used above are effective on current version of GangWars (v1.1.1a). As we progress, the formulas will be modified, and you will be informed.
{% endhint %}


# Game Units

### Turns

<figure><img src="/files/9VfMaAsqnUcMnHxKtiKd" alt="" width="563"><figcaption></figcaption></figure>

In the fast-paced world of GangWars, it's all about who gets the first move. Each GangstaBet steps up based on their speed ranking. They've got this thing called Speed (SPD) that determines their turn. Once everyone in the team has had their moment in the spotlight, the cycle concludes. Now here's the kicker: After each cycle, we shake things up a bit. The speed stats might change, and the lineup might get refreshed. So the fastest GangstaBet takes the lead, followed by the next, and this goes on till the last member has had their turn.

### Teams

<figure><img src="/files/WVlC7MrvDTmsl1b9ppI0" alt="" width="563"><figcaption><p>Team formation in GangWars</p></figcaption></figure>

Now, onto the teams! A GangWar is a grand showdown with up to 10 GangstaBets fighting it out. If you're an NFT holder, you can link up your wallet and choose your champion GangstaBet to represent you. But remember, you've got to be early - a day early, to be precise. These chosen warriors are then split into two factions. And if the numbers ain't even? No worries! We've got a crafty bot waiting in the wings to level the playing field.

### Rounds

Picture this: All 10 players, each showcasing their unique flair and skills, one after the other. That spectacle? That's what we call a round. Breaking it down further: A PLAYER TURN (PT) is like a scene where a unit struts its stuff. A CYCLE wraps up when every member of the team has had their moment to shine. And after 10 of these exhilarating turns, that's when we say a ROUND is complete.

***

So, whether you're strategizing or just enjoying the thrill, remember - in GangWars, every move counts. To see the war in action from a safe distance you can visit our [history page ](https://war.gangstaverse.co/war)to get a taste of the action.

<br>


# Events

<figure><img src="/files/C8Qq1rGgCZwnOxmCTo7i" alt="" width="563"><figcaption></figcaption></figure>

In the high-stakes world of GangWars, every battle kickstarts with an "event." Think of it as a pivotal moment that can shape the course of the clash. Each event comes with its own set of conditions, like a puzzle needing the right pieces. For instance, a healing event only rolls out when there's a wounded member in the squad. If the conditions aren't just right, the event takes a backseat, waiting for the next opportunity to jump into the fray.

Here is the list of some common events that may occur in your battle, as of GangWars' current version. Be aware that new events are always being built and will be introduced whenever possible.

<table><thead><tr><th width="180.5">Event</th><th>Description</th></tr></thead><tbody><tr><td><strong>Brawl Fight 3v3</strong></td><td>When the streets get heated, three from each side throw down! After the dust settles, if any of 'em are still standing, they throw their punches right back.</td></tr><tr><td><strong>Gang up 2 v 1</strong></td><td>Two wise guys decide to corner one poor soul from the opposing gang. It ain't fair, but in GangWars, anything goes.</td></tr><tr><td><strong>Hide and Heal</strong></td><td>Sometimes you gotta lay low and patch up. Two gang members find a quiet spot to lick their wounds and get back in the fight.</td></tr><tr><td><strong>Assassin's Kiss</strong></td><td>From the shadows, a lethal bullet laced with poison finds its mark. It's a deadly dance and the target is left reeling.</td></tr><tr><td><strong>Never Fight Clean</strong></td><td>Two from our side jump into the fray, but the other gang? They ain't just gonna watch. Expect fists flying back if they're still breathing.</td></tr><tr><td><strong>Suicidal Dumbness</strong></td><td>Every gang has that one member. You know, the one who can't tell friend from foe? One unlucky teammate's about to find out the hard way.</td></tr><tr><td><strong>Slow Down!</strong></td><td>One gangster has a trick up his sleeve. The next two rivals? Their speed's about to take a nosedive.</td></tr><tr><td><strong>Cover Fire and Heal</strong></td><td>Three of our best: one mends wounds, another lays down the heat, and the third? He's making sure they're not in the crosshairs.</td></tr><tr><td><strong>Hide and Shoot</strong></td><td>Sneaky, sneaky! One from our gang slips out of sight, only to pop up and deliver a surprise shot.</td></tr><tr><td><strong>Brother in Arm</strong></td><td>In the darkest moments, one member steps up, healing a wounded brother and shielding him from further harm.</td></tr><tr><td><strong>Coward Move</strong></td><td>Look, sometimes the best strategy is to live to fight another day. The most banged-up member? He's ducking out.</td></tr><tr><td><strong>Rage</strong></td><td>Blinded by fury, one gangster's blows hit harder than ever. That's one target who's about to feel the pain.</td></tr><tr><td><strong>He N</strong>eeds to Die</td><td>It's an all-out assault on one rival member. Four gangsters, one mission: take him down.</td></tr><tr><td><strong>STR Duel</strong></td><td>Two enter, and one leaves. They flex and size each other up, with the strongest delivering a crushing blow and possibly leaving the loser dazed.</td></tr><tr><td><strong>ACC Duel</strong></td><td>It's a sharpshooter showdown. The one with the steadiest hand wins, leaving the loser poisoned and boosting the winner's critical hit chance.</td></tr><tr><td><strong>MAS Duel</strong></td><td>Weaponry expertise is on display. The winner not only deals a blow but also swipes some ammo from the loser.</td></tr><tr><td><strong>AGI Duel</strong></td><td>It's a race! The faster gun takes the lead, leaving the slower one trailing behind.</td></tr><tr><td><strong>LUK Duel</strong></td><td>Luck's a fickle mistress. The luckier gangster delivers a solid hit and shields himself up.</td></tr><tr><td><strong>1v1 Show Down</strong></td><td>One on one, toe to toe. No tricks, no gimmicks. Just two gangsters and their weapons.</td></tr></tbody></table>


# Sneak Moves

<figure><img src="/files/sp4OcUc78Mfp8PlNi0ar" alt="" width="563"><figcaption></figcaption></figure>

In the shady corners of GangWars, it ain't just about brute force or the shiniest weapon. Nah, it's also about playing it smart and sneaky. Enter: **Sneak Moves**. These ain't your typical tools. They're special strategies you whip out to catch your enemies off guard.

Now, these Sneak Moves ain't something you can just trade in the back alley like some regular item. They're exclusive. You won't find 'em following any token rules, and the only way to get your hands on them? [**LootCrates**](/gangwars/lootcrates). We made sure they ain't tokens so that you wise guys can switch strategies mid-game, always staying one step ahead of the competition.

But here's the catch: use a Sneak Move, and it's gone. One-time deal. Kaput. Some of these moves are all about the right moment, those "active" ones. Others? They're "passive", quietly working in the background. And whether they last just for a bit or throughout the game, they all got their cooldowns. So use 'em wisely.

Let me paint a picture for ya: Imagine your GangstaBet slipping some poison to an enemy. That poor sap? He's gonna be hurting, losing 7% of his max health. And his shooting? Not so sharp anymore, with his ACC dropping to just 80% for the next three cycles. Now that's playing dirty.

***

We have listed many of sneak moves here, so you don’t have to wander looking for them

{% tabs %}
{% tab title="Active Sneak Moves" %}

**Poison**

<img src="/files/UQQWUenxA5vUZdfJXoFP" alt="" data-size="original">

Type: Active

Effective Period: 3 team turns

Details: Docks off 7% of an enemy's max HP and throws off their aim, slashing their Hit Rate by 20%.

Cooldown: 3

Description: Introducing "Poison", a sly Active move that's all about playing dirty. For 3 intense team turns, make your rival feel the sting, chipping away 7% of their health. As if that ain't enough, watch 'em fumble as their aim gets all shaky, reducing their Hit Rate by a cool 20%. But remember, every move has its price; after serving this dish of revenge, you gotta lay low for a 3-turn cooldown. Serve cold and enjoy the chaos.&#x20;

***

#### Stun

![](/files/TKu3X7nKixFLKKzwNwZg)

Type: Active

Effective Period: 3 team turns

Details: Drops Speed to a standstill, prevents retaliation or event participation, and amplifies received damage by 1.2x.

Cooldown: 3

Description: Say hello to "Stun", the master of the freeze play. Land this Active move and watch your opponent get hit so hard they're left seeing stars. For 3 dizzying team turns, they'll be stuck in the mud, unable to retaliate or join any events, and to add insult to injury, they'll be feeling punches 1.2 times harder. But keep your guard up; after unleashing this bad boy, you'll need a 3-turn break before going at it again. Perfect for when you really want to show 'em who's boss.&#x20;

***

#### Bleed

![](/files/PfUeHy2pq50tj2HQFlAR)

Type: Active

Effective Period: 5 team turns

Details: Any motion from the targeted opponent causes a damage equal to 7% of their MAX HP.

Cooldown: 3

Description: Unleash the "Bleed" and watch them suffer. With this Active move, every move they make, every step they take, they'll be losing 7% of their MAX HP. It's a cruel game for 5 turns, but then you gotta wait for a 3-turn cooldown before letting it rip again. Perfect for making sure they feel every move they make.

***

#### Quicken

![](/files/aa4qhGYUD0HDLzGvbDwk)

Type: Active

Effective Period: Throughout the game

Details: Wipes out the cooldown of this NFT's ability and extends the effect's duration by 1 turn.

Cooldown: 0

Description: Time to speed things up with "Quicken". This Active move is all about staying ahead. Eliminate your sneak-move's cooldown and add an extra turn to the effects of sneak-moves hitting your rivals. And the best part? No cooldown. Keep the momentum going!

***

#### Blind

<img src="/files/jd1BlPK4JURLEDAgrDJX" alt="" data-size="original">

Type: Active

Effective Period: 3 team turns

Details: Diminishes the opponent NFT's Hit Rate for regular and default attacks by a solid 20% for 3 cycles.

Cooldown: 3

Description: Ever played 'Blind Man's Bluff'? "Blind" is kinda like that, but way meaner. Hit them with this Active move and watch as they stumble, their Hit Rate dropping by 20% for 3 turns. But remember, after dazzling them with that flash, you gotta wait out a 3-turn cooldown before doing it again.

***

#### Skip Turn

![](/files/cDV8C3iWIBCbeoPYAAnW)

Type: Active

Effective Period: Throughout the game

Details: Take a break, skip a turn, and restore 5% of your Max HP.

Cooldown: 3

Description: Sometimes, the smartest move is to take a step back. With "Skip Turn", take a breather, skip your go, and use that pause to patch yourself up, regaining 5% of your Max HP. But don't get too comfy; after this tactical retreat, there's a 3-turn wait before you can pull it again.

***

#### Belittle

![](/files/JUTu3e45qj3sF1pt8jQ9)

Type: Active

Effective Period: 3 team turns

Details: Opponent NFT's chance for a critical attack is slashed by 20% for 3 cycles.

Cooldown: 3

Description: Show 'em who's boss with "Belittle". This Active move isn't just about physical damage; it's about denting their pride. For 3 turns, their chances to land a critical hit drop by 20%. But remember, you'll need to wait for a 3-turn cooldown before you can belittle them again.

***

#### Silence

![](/files/LBa110Rs8cojdorMvWic)

Type: Active

Effective Period: 3 team turns

Details: The opponent NFT is rendered mute, unable to activate or trigger abilities. If they're queued up to perform an ability, being silenced will cancel that action for 1 team cycle.

Cooldown: 3

Description: Use "Silence" and watch them fumble! This Active move puts a lid on their Sneak Moves, making them ineffective and lost for a whole cycle. But after making them zip it, you have a 3-turn cooldown to strategize your next move.

***

#### Efficient

![](/files/GdbDM7mA9DaZ2LB9l1jf)

Type: Active

Effective Period: 3 team turns

Details: The ammunition or durability consumed by the NFT for each attack is reduced by a 20% multiplier.

Cooldown: 3

Description: Get thrifty with "Efficient". Conserve your ammo and weapon durability by using this Active move. With every strike, you'll use 20% less of what you normally would for 3 turns. But after being resourceful, there's a 3-turn cooldown to recharge.

***

#### Regenerate

![](/files/rjAA4n1qFXVi8Y2PReHh)

Type: Active

Effective Period: 3 team turns

Details: Restore 5% of your maximum HP for one cycle.

Cooldown: 3

Description: Sometimes you just need a little boost. With "Regenerate", heal up and get back in the fight, regaining 5% of your total HP. Use it wisely, because after patching up, you'll have to wait 3 turns before you can rejuvenate again.

***

#### &#x20;Immune

![](/files/2zECKGxuyuaB1eMf3Vti)

Type: Active

Effective Period: 3 team turns

Details: For the next three instances of attack, you'll be untouchable, taking zero damage.

Cooldown: 3

Description: Feeling invincible? "Immune" makes it real! Activate this move, and for the next 3 times someone tries to take a swing at you, they'll find you impenetrable. But after enjoying this impenetrable shield, there's a 3-turn cooldown before you can go untouchable again.<br>
{% endtab %}

{% tab title="Passive Sneak Moves" %}

#### Shield-up

![](/files/wGqoN2YfPfrzKAeORcw6)

Type: Passive

Effective Period: Throughout the game

Details: At the beginning of each round, enjoy a protective shield equivalent to 15% of your max HP.

Cooldown: 0 spd cycle

Description: Who doesn't like an extra layer of protection? With "Shield-up", you automatically summon a shield at the start of every round. This shield absorbs damage, letting you stay in the fight longer without a scratch.

***

#### Keen Eye

![](/files/NmN6dnozv6UOQgZR7GWJ)

Type: Passive

Effective Period: Throughout the game

Details: Sharpen your senses! This move enhances your Hit Rate for Normal and Default Attacks by a flat 15% throughout the entire game.

Cooldown: 0 spd cycle

Description: Lock on to your targets with unparalleled precision! "Keen Eye" ensures you land more of your attacks by boosting your Hit Rate consistently. Once activated, enjoy this advantage for the entirety of your game.

***

#### Reflect

![](/files/xOy7rULOJ7OrNjsh59VZ)

Type: Passive

Effective Period: One time use

Details: The first sneak-move aimed at you gets bounced back to its sender.

Cooldown: 3

Description: Ever wished you could give 'em a taste of their own medicine? With "Reflect", you can! The first time someone tries a sneak-move on you, it's sent right back at them. But remember, you can only pull this trick once before waiting for a cooldown.
{% endtab %}
{% endtabs %}


# Equipment (Weapons)

<figure><img src="/files/ItcOJ31U3eBIKyy4y2EP" alt="" width="563"><figcaption><p>Remmington in action</p></figcaption></figure>

#### Weapons in GangWars: Packin' Heat in Style

You might've heard about GangWars - the streets are buzzing with tales of GangstaBets going toe-to-toe. But what's a gangster without their weapon? In the gritty world of GangWars, weapons, represented as IRC31 tokens, aren't just for show. They're the tools of the trade, and they play a massive role in how the battles unfold.

#### A Little Extra: Equipment Types:

It's not all about the offense in GangWars. While some equipment is designed to bring the pain, others are there to give a helping hand. Equipment can be divided into:

* Offensive Equipment: The bread and butter of any good tussle. These are the tools GangstaBets use to dish out the damage.
* Support Equipment: Introduced in the upcoming phase, these are all about having your gang's back. From beers and cocktails to leather handbags, they offer a helping hand when the going gets tough.

So, whether you're looking to dominate the streets or just make a flashy entrance, GangWars has got the arsenal to suit every GangstaBet's needs.


# Primary Equipments

These are the big dogs. Owned and flaunted by the wallet address, these on-chain assets can be traded and showcased. With unique stats, they determine just how much of a punch a GangstaBet can pack in the game. Think of them as the custom rides of the weapon world. And guess what? There are 14 different primary weapons to choose from.

<details>

<summary><img src="/files/eMrC8YYYrksLkh3MdTze" alt="" data-size="line"> <strong>Dagger</strong></summary>

<img src="/files/eMrC8YYYrksLkh3MdTze" alt="" data-size="original">

Equipment Category: Primary&#x20;

Utility: Offensive

Description: Sleek, silent, and deadly. A silent yet deadly tool for those who prefer to get up close and personal. Its razor-sharp edge can slide effortlessly between the ribs of an enemy. For the gangster who values precision, stealth, and enjoys the thrill of hand-to-hand combat.

Features:

* Tradable: Si, amigo. Everything's got a price.
* Support: No
* Equipment ID: 17
* Consumption Rate: 8, use it wisely.
* Critical Chance: 8%. Go for the jugular.
* Damage: 145. Silent but devastating.
* Duration of Ammo: 30. Like the number of betrayals you'll endure in this business.
* Hit Chance: 70%. Practice makes perfect, eh?
* Number of Hits: Twice for good measure.
* Mastery Required: None. All you need is a cold heart.
* Range: Up close and personal.
* Type: Melee, those edges needs to touch.

</details>

<details>

<summary><img src="/files/5vO4E5Te8lFAawf4AD8V" alt="" data-size="line"><strong>Baton</strong></summary>

<img src="/files/5vO4E5Te8lFAawf4AD8V" alt="" data-size="original">

Equipment Category: Primary

Utility: Offensive

Description: The modern mace. Its heavy weight and sleek design make it perfect for delivering rapid, bone-crushing blows. Carried by enforcers and guards, the baton is a symbol of authority and control, ensuring order in a world of chaos.

Features:

* Tradable: Indeed. Pass the power.
* Support: Nah. It commands respect.
* Equipment ID: 18
* Consumption Rate: 5. A few strong lessons.
* Critical Chance: 5%. A strong-armed approach.
* Damage: 155. Lay down the law.
* Duration of Ammo: 40. Power runs long.
* Hit Chance: 90%. Few can dodge authority.
* Number of Hits: Once. A single strike of order.
* Mastery Required: Nil. Natural dominance.
* Type: Melee. Keep 'em close.

</details>

<details>

<summary><img src="/files/UtZyg7GrL2U9269E5B7I" alt="" data-size="line"><strong>Frying Pan</strong></summary>

<img src="/files/UtZyg7GrL2U9269E5B7I" alt="" data-size="original">

Equipment Category: Primary

Utility: Offensive

Description: An unexpected weapon, but no less deadly. Its solid construction and weighty feel make it perfect for impromptu encounters. In the hands of a skilled fighter, it can turn the tide of a battle, delivering powerful blows that can incapacitate foes.

Features:

* Tradable: Absolutely. From the chef to the hitman.
* Support: Nope. It sizzles solo.
* Equipment ID: 19
* Consumption Rate: 6. Served piping hot.
* Critical Chance: 5%. Surprise from the stove.
* Damage: 135. Hot and heavy.
* Duration of Ammo: 48. Keeps the heat.
* Hit Chance: 100%. A surefire hit.
* Number of Hits: Singular. One serving of pain.
* Mastery Required: Zero. Straight off the menu.
* Type: Melee. Up close and personal.

</details>

<details>

<summary><img src="/files/XdGfj43QtHsKMpNnTCbJ" alt="" data-size="line"><strong>Axe</strong></summary>

<img src="/files/XdGfj43QtHsKMpNnTCbJ" alt="" data-size="original">

Equipment Category: Primary

Utility: Offensive

Description: Brutality personified. The cold steel of its blade, combined with the weight of its swing, can cleave through enemies with terrifying ease. A favorite among enforcers, it's a clear message: cross us, and face the consequences.

Features:

* Tradable: You bet. Share the slashing.
* Support: Nah. It's the star of the show.
* Equipment ID: 20
* Consumption Rate: 7. Few but fierce.
* Critical Chance: 15%. Every hack is decisive.
* Damage: 175. Deep cuts.
* Duration of Ammo: 49. Endurance in every swing.
* Hit Chance: 80%. Hard to dodge such fury.
* Number of Hits: Single. One swing, one mark.
* Mastery Required: None. Instinctual aggression.
* Type: Melee. Feel the force.

</details>

<details>

<summary><img src="/files/hibXm1JGnzocRTdCUhYr" alt="" data-size="line"><strong>Hammer</strong></summary>

<img src="/files/hibXm1JGnzocRTdCUhYr" alt="" data-size="original">

Equipment Category: Primary

Utility: Offensive

Description: Simple, but effective. Whether used for construction or destruction, its weighty head can deliver crushing blows that few can withstand. A tool in its right, but in the underworld, it’s an instrument of sheer power.

Features:

* Tradable: Yep. Power to the people.
* Support: No. It's the main act.
* Equipment ID: 21
* Consumption Rate: 8. Long-lasting impact.
* Critical Chance: 12%. It's all about the angle.
* Damage: 125. Build or break.
* Duration of Ammo: 80. Persistent pounding.
* Hit Chance: 80%. Aim and hammer down.
* Number of Hits: Singular. One strike policy.
* Mastery Required: Zip. In every craftsman's soul.
* Type: Melee. Direct impact.

</details>

<details>

<summary><img src="/files/qLn9FmQrAwPEaqLOgz6D" alt="" data-size="line"><strong>Machete</strong></summary>

<img src="/files/qLn9FmQrAwPEaqLOgz6D" alt="" data-size="original">

Equipment Category: Primary

Utility: Offensive

Description: A blade with a reputation. Its long, sharp edge can slice through obstacles with ease, making it a favorite for clearing paths or settling scores. In the dense urban jungle, it's the choice of those who value speed and efficiency.

Features:

* Tradable: Of course. Blade business is booming.
* Support: No. It's a solo slasher.
* Equipment ID: 22
* Consumption Rate: 5. Few, but deadly.
* Critical Chance: 15%. Chances are, it'll cut deep.
* Damage: 250. A jungle of pain.
* Duration of Ammo: 50. Sharp and ready.
* Hit Chance: 60%. They can run, but not far.
* Number of Hits: Just one. One slash, one casualty.
* Mastery Required: None. Raw instinct.
* Type: Melee. Close and dangerous.

</details>

<details>

<summary><img src="/files/COlufHXm4nfLOsZ1yGm0" alt="" data-size="line"><strong>Katana</strong></summary>

<img src="/files/COlufHXm4nfLOsZ1yGm0" alt="" data-size="original">

Equipment Category: Primary

Utility: Offensive

Description: Grace and precision. A blade steeped in tradition, it’s the weapon of choice for those who value skill over brute strength. Every swing is a dance, every strike a testament to its wielder's mastery.

Features:

* Tradable: Absolutely. Honor among thieves.
* Support: Nope. A star in its own right.
* Equipment ID: 23
* Consumption Rate: 5. Graceful yet grim.
* Critical Chance: 26%. A dance of death.
* Damage: 280. Precise and piercing.
* Duration of Ammo: 60. A legacy of lethality.
* Hit Chance: 55%. Silent but sure.
* Number of Hits: A single slice. One move, one fall.
* Mastery Required: Zero. The blade guides.
* Type: Melee. The dance is close.

</details>

<details>

<summary><img src="/files/RvtOdA3AKBNJHdoeU7Wz" alt="" data-size="line"><strong>Hand Gun</strong></summary>

<img src="/files/RvtOdA3AKBNJHdoeU7Wz" alt="" data-size="original">

Equipment Category: Primary

Utility: Offensive

Description: Compact, reliable, deadly. A modern tool for the modern gangster, ensuring they're always ready for any situation. Its rapid fire can quickly turn the tide of any confrontation, putting power literally in the palm of your hand.

Features:

* Tradable: You bet. Power's currency.
* Support: No. Silent but stand-alone.
* Equipment ID: 24
* Consumption Rate: 5. Precise and personal.
* Critical Chance: 15%. Aim for the shadows.
* Damage: 185. A quiet takedown.
* Duration of Ammo: 40. Steady and stocked.
* Hit Chance: 70%. A hushed hit.
* Number of Hits: One. No second chances.
* Mastery Required: Nil. Trust the hand.
* Type: Ranged. From the shadows.

</details>

<details>

<summary><img src="/files/LsbOGSMnUWjnYqcsm33Z" alt="" data-size="line"><strong>Rifle</strong></summary>

![](/files/LsbOGSMnUWjnYqcsm33Z)

Equipment Category: Primary

Utility: Offensive

Description: Distance and power combined. With its long barrel and powerful ammunition, it’s the perfect tool for taking out targets from afar. When a message needs to be sent without getting one's hands dirty, the rifle speaks volumes.

Features:

* Tradable: Indeed. Distance dealing.
* Support: No. It takes the spotlight.
* Equipment ID: 25
* Consumption Rate: 8. Patience pays.
* Critical Chance: 12%. Precision from a perch.
* Damage: 190. A long shot, a sure shot.
* Duration of Ammo: 64. Wait, aim, execute.
* Hit Chance: 70%. Distance doesn't deter.
* Number of Hits: Single. One aim, one outcome.
* Mastery Required: Zero. The rifle reveals.
* Type: Ranged. Long and lethal.

</details>

<details>

<summary><img src="/files/UhIic77WbJTEHKvI51L9" alt="" data-size="line"><strong>Carbine</strong></summary>

<img src="/files/6pIjlgahq4mIFZnZZoAn" alt="" data-size="original">

Equipment Category: Primary

Utility: Offensive

Description: Compact yet ferocious, the carbine is the bridge between rifle and handgun. In tight spots and narrow escapes, its precision ensures survival. A must-have for every made man.

Features:

* Tradable: Without a doubt.
* Support: No. This one sings solo.
* Equipment ID: 26
* Consumption Rate: 6. Swift releases, sure results.
* Critical Chance: 15%. Quick, with a bite.
* Damage: 190. Compact chaos.
* Duration of Ammo: 60. Ready for the long haul.
* Hit Chance: 70%. Rapid and reliable.
* Number of Hits: Double trouble.
* Mastery Required: Nada. Just point and shoot.
* Type: Ranged. From close quarters to corners.

</details>

<details>

<summary><img src="/files/qUExL4PUSdDf25Cd2foL" alt="" data-size="line"><strong>Tommy Gun</strong></summary>

<img src="/files/qUExL4PUSdDf25Cd2foL" alt="" data-size="original">

Equipment Category: Primary

Utility: Offensive

Description: Iconic and intimidating. Its rapid rate of fire can lay waste to foes in a matter of seconds. The drum magazine, combined with its distinctive shape, makes it a favorite among gangsters seeking to command respect and fear.

Features:

* Tradable: For sure. Retro rage is in demand.
* Support: No. The limelight is all its.
* Equipment ID: 27
* Consumption Rate: 5. A furious five.
* Critical Chance: 13%. Old school savagery.
* Damage: 190. Spray and slay.
* Duration of Ammo: 70. Going the gangster distance.
* Hit Chance: 33%. Spray and pray.
* Number of Hits: Threefold terror.
* Mastery Required: None. Legacy leads the way.
* Type: Ranged. A rain of rage.

</details>

<details>

<summary><img src="/files/pKhEOxsmLEkJ5q8tJZH6" alt="" data-size="line"><strong>Remmington 870</strong></summary>

<img src="/files/pKhEOxsmLEkJ5q8tJZH6" alt="" data-size="original">

Equipment Category: Primary (Special)

Utility: Offensive

Description: Reliability in shotgun form. Every shell it fires delivers devastating damage, ensuring that nothing stands in its way. A modern classic that's seen its share of battles and always comes out on top.

Features:

* Tradable: Absolutely. Premium power.
* Support: No. A class apart.
* Equipment ID: 28
* Consumption Rate: 10. Tenfold terror.
* Critical Chance: 12%. Elite edge.
* Damage: 200. Deluxe destruction.
* Duration of Ammo: 40. Quality over quantity.
* Hit Chance: 40%. Pure precision.
* Number of Hits: Triple threat.
* Mastery Required: Zero. The weapon's prestige prevails.
* Type: Ranged. Elite from any distance.

</details>

<details>

<summary><img src="/files/7LsqUhUcmEKkq13XduQi" alt="" data-size="line"><strong>Grenade</strong></summary>

<img src="/files/7LsqUhUcmEKkq13XduQi" alt="" data-size="original">

Equipment Category: Primary (Special)

Utility: Offensive

Description: Explosive chaos in a compact form. Pull the pin, throw, and watch as enemies scatter in panic. It's the perfect tool for causing maximum destruction in minimal time, making its presence known with a loud bang.

Features:

* Tradable: Of course. Explosive exchanges.
* Support: No. The explosion's epicenter.
* Equipment ID: 29
* Consumption Rate: 20. A two-decade dance of doom.
* Critical Chance: 10%. Catastrophic certainty.
* Damage: 250. Ground-shaking grandeur.
* Duration of Ammo: 60. Waiting for the right moment.
* Hit Chance: 60%. Guaranteed ground zero.
* Number of Hits: Singular sensation.
* Mastery Required: None. Chaos comes naturally.
* Type: Ranged. A remote ruckus.

</details>

<details>

<summary><img src="/files/VfNa7xxk6ldV8xlasgy5" alt="" data-size="line"><strong>P&#x26;R Flame Bottles</strong></summary>

<img src="/files/VfNa7xxk6ldV8xlasgy5" alt="" data-size="original">

Equipment Category: Primary (Special)

Utility: Offensive

Description: Fire, bottled and ready to unleash. A simple toss can turn an area into a blazing inferno, consuming all in its path. For those looking to make a dramatic statement, nothing says it quite like flames.

Features:

* Tradable: You bet. Heat is a hot commodity.
* Support: No. A fiery focal point.
* Equipment ID: 30
* Consumption Rate: 20. A roaring rage.
* Critical Chance: 10%. Scorching certainty.
* Damage: 300. An inferno's intensity.
* Duration of Ammo: 60. A minute of mayhem.
* Hit Chance: 60%. Surefire singe.
* Number of Hits: One and done.
* Mastery Required: None. Just light it up.
* Type: Ranged. A distant disaster.

</details>

<details>

<summary><img src="/files/Br0uQ2vg9MjRH2aZd8Zb" alt="" data-size="line">Flamethrower</summary>

![](/files/7juXSJOVVWdGlfkp4188)

Equipment Category: Primary (Special)

Utility: Offensive

Description: Torch your enemies with some real firepower. Unleashes a flame storm onto the enemies, it makes multiple blazes aflame.

Features:

* Tradable: You bet. &#x20;
* Support: No. &#x20;
* Consumption Rate: 25. &#x20;
* Critical Chance: 15%. &#x20;
* Damage: 190. &#x20;
* Duration of Ammo: 100. &#x20;
* Hit Chance: 50%. &#x20;
* Number of Hits: One and done.
* Mastery Required: None. Just light it up.
* Type: Ranged. A distant disaster.

</details>

<details>

<summary><img src="/files/hVNng6UJZaZm4MzvivTJ" alt="" data-size="line">Dynamite</summary>

![](/files/TtqS2iFVHeY2cizxQCD7)

Equipment Category: Primary (Special)

Utility: Offensive

Description: Description: Industrial grade dynamite sold out to the Gangsters and Detectives in need. Just light it up and toss it towards the nearest enemy. It causes a huge explosion while dealing damage to the main target and their adjacent enemies.

Features:

* Tradable: You bet. &#x20;
* Support: No. &#x20;
* Consumption Rate: 25. &#x20;
* Critical Chance: 15%. &#x20;
* Damage: 290. &#x20;
* Duration of Ammo: 100. &#x20;
* Hit Chance: 40%. &#x20;
* Number of Hits: One and done.
* Mastery Required: None. Just light it up.
* Type: Ranged. A distant disaster.

</details>

<details>

<summary><img src="/files/nVGp7cl28o2Tksgil8ky" alt="" data-size="line">Crossbow</summary>

![](/files/viexrBYXmX581yCeMbyY)

Equipment Category: Primary (Special)

Utility: Offensive

Description: Crossbow a fancy stylish weapon which will deal damage to anyone who comes in their path. The target also gets crippled, reducing their dodge rate, a good weapon to have in a team.

Features:

* Tradable: You bet. &#x20;
* Support: No. &#x20;
* Consumption Rate: 10. &#x20;
* Critical Chance: 20%. &#x20;
* Damage: 210. &#x20;
* Duration of Ammo: 80. &#x20;
* Hit Chance: 60%. &#x20;
* Number of Hits: One and done.
* Mastery Required: None. Just light it up.
* Type: Ranged. A distant disaster.

</details>

<details>

<summary><img src="/files/1afXGERHkI21w7LgDeVj" alt="" data-size="line">Nunchucks</summary>

![](/files/dVeIWkt0RcpSae3CDeK8)

Description: Nunchucks are a formidable tool in the hands of a skilled gangster. They can confuse the enemy with their complex maneuvers. Confused GangstaBets attack randomly dealing reduced damage all over the place.

Features:

* Tradable: You bet. &#x20;
* Support: No. &#x20;
* Consumption Rate: 10. &#x20;
* Critical Chance: 10%. &#x20;
* Damage: 150. &#x20;
* Duration of Ammo: 80. &#x20;
* Hit Chance: 70%. &#x20;
* Number of Hits: Three and done.
* Mastery Required: None. Just light it up.
* Type: Melee. A distant disaster.<br>

</details>

<details>

<summary><img src="/files/sXeZHjkPZFFwGeyyWnjD" alt="" data-size="line">Whip</summary>

![](/files/OEPWxH3yRYJmEpz2bG77)

Description: Whip your enemies to victory, there is a chance to constrict them. Constricted will not be able to move and will deal more damage.

Features:

* Tradable: You bet. &#x20;
* Support: No. &#x20;
* Consumption Rate: 4. &#x20;
* Critical Chance: 10%. &#x20;
* Damage: 195. &#x20;
* Duration of Ammo: 75. &#x20;
* Hit Chance: 50%. &#x20;
* Number of Hits: One and done.
* Mastery Required: None. Just light it up.
* Type: Melee. A distant disaster.

</details>

<details>

<summary><img src="/files/pIaYXpJnJhrW4pEclO3f" alt="" data-size="line">Musket</summary>

![](/files/pIaYXpJnJhrW4pEclO3f)

Description: The old trusty musket deals a reliable amount of damage, making your enemy suffer. An old-school weapon used in the past but despite being old, it can knock back weak foes. They have a low ammunition count.

Features:

* Tradable: You bet. &#x20;
* Support: No. &#x20;
* Consumption Rate: 5. &#x20;
* Critical Chance: 20%. &#x20;
* Damage: 200. &#x20;
* Duration of Ammo: 75. &#x20;
* Hit Chance: 50%. &#x20;
* Number of Hits: Two and done.
* Mastery Required: None. Just light it up.
* Type: Melee. A distant disaster.

</details>

<details>

<summary><img src="/files/PsfDbbuojj8VocPg9pzh" alt="" data-size="line">Pipe Bomb</summary>

![](/files/PsfDbbuojj8VocPg9pzh)

Description: A pipe bomb made at home, deals a reliable amount of damage. If you manage to hit them on the head, you stun the enemy.

Features:

* Tradable: You bet. &#x20;
* Support: No. &#x20;
* Consumption Rate: 15. &#x20;
* Critical Chance: 20%. &#x20;
* Damage: 200. &#x20;
* Duration of Ammo: 80. &#x20;
* Hit Chance: 40%. &#x20;
* Number of Hits: One and done.
* Mastery Required: None. Just light it up.
* Type: Ranged. A distant disaster.

</details>

<details>

<summary><img src="/files/f0kLzuGuKllvmb17eM60" alt="" data-size="line">Canesword</summary>

![](/files/f0kLzuGuKllvmb17eM60)

Description: A cane with a sword as cover, has the element of surprise when attacking the enemy, dealing critical damage.

Features:

* Tradable: You bet. &#x20;
* Support: No. &#x20;
* Consumption Rate: 6. &#x20;
* Critical Chance: 30%. &#x20;
* Damage: 210. &#x20;
* Duration of Ammo: 85. &#x20;
* Hit Chance: 50%. &#x20;
* Number of Hits: One and done.
* Mastery Required: None. Just light it up.
* Type: Ranged. A distant disaster.

</details>

<details>

<summary><img src="/files/PtVsinKjopylGdUmaqXP" alt="" data-size="line">Crowbar</summary>

![](/files/L1XwgzZdVBz6NQ3CoUUS)

Description: Crowbar for opening crates can also be used to smack the enemies down. They are very durable and can pack a punch.

You might not be stuck at a nuclear facility fighting aliens but this weapon will be your trusty friend.

Features:

* Tradable: You bet. &#x20;
* Support: No. &#x20;
* Consumption Rate: 6. &#x20;
* Critical Chance: 10%. &#x20;
* Damage: 150. &#x20;
* Duration of Ammo: 130. &#x20;
* Hit Chance: 70%. &#x20;
* Number of Hits: One and done.
* Mastery Required: None. Just light it up.
* Type: Melee. A distant disaster

</details>

<details>

<summary><img src="/files/h092ZVhYQq2ih64SrxXk" alt="" data-size="line">Knuckles</summary>

![](/files/b50OMrSmjLWYbpINWMPE)

For those hardy GangstaBets who want to fight with their fist, scales very well with strength. Be careful who you equip it with.

Equipment Category: Primary (Special)

Utility: Offensive

Description: Knuckles are the weapon of choice for hardheaded gangsters and detectives. They deal a large amount of damage when the bearer has a high-strength

Features:

* Tradable: yes
* Support: No.
* Consumption Rate: 5.&#x20;
* Critical Chance: 15%.&#x20;
* Damage: 150.&#x20;
* Duration of Ammo: 80.&#x20;
* Hit Chance: 70%.&#x20;
* Number of Hits: Two and done.
* Mastery Required: None. Just light it up.
* Type: Melee. A distant disaster.

For those hardy GangstaBets who want to fight with their fist, scales very well with strength. Be careful who you equip it with.

<br>

Equipment Category: Primary (Special)

Utility: Offensive

Description: Knuckles are the weapon of choice for the hardheaded gangsters and detectives. They deal a large amount of damage when the bearer has a high-strength

<br>

Features:

* Tradable: yes
* Support: No.
* Consumption Rate: 5.&#x20;
* Critical Chance: 15%.&#x20;
* Damage: 150.&#x20;
* Duration of Ammo: 80.&#x20;
* Hit Chance: 70%.&#x20;
* Number of Hits: Two and done.
* Mastery Required: None. Just light it up.
* Type: Melee. A distant disaster.

For those hardy GangstaBets who want to fight with their fist, scales very well with strength. Be careful who you equip it with.

<br>

Equipment Category: Primary (Special)

Utility: Offensive

Description: Knuckles are the weapon of choice for hardheaded gangsters and detectives. They deal a large amount of damage when the bearer has a high-strength

<br>

Features:

* Tradable: yes
* Support: No.
* Consumption Rate: 5.&#x20;
* Critical Chance: 15%.&#x20;
* Damage: 150.&#x20;
* Duration of Ammo: 80.&#x20;
* Hit Chance: 70%.&#x20;
* Number of Hits: Two and done.
* Mastery Required: None. Just light it up.
* Type: Melee. A distant disaster.

</details>


# Default Equipments

Now, every GangstaBet's got a personal style, right? Default weapons are like the sneakers to their suit. They're part of the NFT's accessory collection, like our buddy GangstaBet #7 rockin' that Sawed-off Shotgun. But don't be fooled - just because they're "default" doesn't mean they're pushovers. Sure, they might not be as beefed-up as the primary weapons, but they've got unlimited ammo and durability. And if a GangstaBet's primary weapon breaks? They'll whip out their default one. No primary? No problem. They'll still have a knife to fall back on.

Currently, there's a whole range of 16 default weapons to discover. Have a look!

### Current Default Weapons

<details>

<summary><img src="/files/7akzdgovL6anFwO1l7lS" alt="" data-size="line">Pistol</summary>

<img src="/files/7akzdgovL6anFwO1l7lS" alt="" data-size="original">

Equipment Category: Default&#x20;

Utility: Offensive&#x20;

Description: An essential for every wise guy on the streets. Its compact design conceals a powerful punch. Perfect for those surprise confrontations where the first to draw is the last to stand. Its sleek appearance might fool some, but its loud bark tells a different tale.&#x20;

Features:

* Tradable: Forget about it! This ain't for sale.
* Support: No
* Equipment ID: 1
* Consumption Rate: Infinite rounds, as long as you got the guts to pull the trigger.
* Critical Chance: 8%. Capisce? Aim for the heart.
* Damage: 185. One shot, one message.
* Duration of Ammo: Forever, just like family ties.
* Hit Chance: 60%. It's all in the wrist, pal.
* Number of Hits: One and done.
* Mastery Required: Nah, any wiseguy can handle it.
* Range: From a distance, like every business transaction should be.

</details>

<details>

<summary><img src="/files/Ewt9cJxm4X2rHAeDE7yu" alt="" data-size="line">Revolver</summary>

<img src="/files/Ewt9cJxm4X2rHAeDE7yu" alt="" data-size="original">

Equipment Category: Default&#x20;

Utility: Offensive&#x20;

Description: A symbol of power and prestige. The Revolver's slow rate of fire is made up for by its devastating damage and iconic click. No need to spray and pray when you can put down your foe with a single well-placed shot. It's old-school cool at its finest.

Features:

* Tradable: Nah. This ain't leaving the family.
* Support: No
* Equipment ID: 2
* Consumption Rate: Infinite. Like our loyalty.
* Critical Chance: 10%. For those special moments.
* Damage: 65. Packs a punch like Nonna's slap.
* Duration of Ammo: Never runs out, just like family respect.
* Hit Chance: 55%. Keep your eye on the target.
* Number of Hits: One. Uno. Solo.
* Mastery Required: None needed. Just some guts.

</details>

<details>

<summary><img src="/files/ZTFGNUgJnnjnj5IIFtOg" alt="" data-size="line">Smith and Wesson Model</summary>

<img src="/files/ZTFGNUgJnnjnj5IIFtOg" alt="" data-size="original">

Equipment Category: Default&#x20;

Utility: Offensive&#x20;

Description: An icon in the world of firearms. This beauty balances elegance with efficiency. Every pull of the trigger delivers reliability and power, making it a favorite for those who believe in the art of the duel. Its storied history only adds to its lethal allure.

Features:

* Tradable: Nah. This stays with us.
* Support: No
* Equipment ID: 3
* Consumption Rate: Infinite. Like our bonds.
* Critical Chance: 7%. For when you need precision.
* Damage: 77. For the boss in you.
* Duration of Ammo: As long as your will.
* Hit Chance: 55%. Aim true.
* Number of Hits: Just one. Like a gentleman.
* Mastery Required: Not needed. Just respect.

</details>

<details>

<summary><img src="/files/PDTKqmanagywGwhjbIB5" alt="" data-size="line">M1911</summary>

<img src="/files/PDTKqmanagywGwhjbIB5" alt="" data-size="original">

Equipment Category: Default&#x20;

Utility: Offensive&#x20;

Description: Reliability meets lethality. A favored sidearm for many because of its durable design and hard-hitting rounds. Its semi-automatic action ensures you're always ready for the next threat. A companion that's seen many wars and lived to tell the tales.&#x20;

Features:

* Tradable: No way. It's a relic.
* Support: No
* Equipment ID: 4
* Consumption Rate: Forever, like vendettas.
* Critical Chance: 7%. Make it count.
* Damage: 70. The voice of the old world.
* Duration of Ammo: Forever, like our legacy.
* Hit Chance: 50%. Half chance, all heart.
* Number of Hits: Two. Double trouble.
* Mastery Required: Not needed. Legacy speaks for itself

</details>

<details>

<summary><img src="/files/LHyP9fsAswZAAtaOhPDU" alt="" data-size="line">Shotgun</summary>

<img src="/files/LHyP9fsAswZAAtaOhPDU" alt="" data-size="original">

Equipment Category: Default&#x20;

Utility: Offensive&#x20;

Description: When subtlety isn't an option, the Shotgun speaks volumes. With a wide spread and devastating power at close range, it can clear a room in seconds. The intimidating 'ch-chk' sound it makes while chambering a round is enough to send rivals running.

Features:

* Tradable: No dice. This baby stays home.
* Support: No
* Equipment ID: 5
* Consumption Rate: Infinite. Endless firepower.
* Critical Chance: 2%. When things get messy.
* Damage: 45. Sprayed and prayed.
* Duration of Ammo: Limitless. Like our ambition.
* Hit Chance: 30%. The room will remember.
* Number of Hits: Five. Cinco. Cinque.
* Mastery Required: Not needed. Just some moxie.

</details>

<details>

<summary><img src="/files/FX6TdfmAkfjCTuNTLhp9" alt="" data-size="line">Sawed-off Shotgun</summary>

<img src="/files/FX6TdfmAkfjCTuNTLhp9" alt="" data-size="original">

Equipment Category: Default&#x20;

Utility: Offensive&#x20;

Description: Compact brutality. By trimming down the barrel, you sacrifice range for a wider spread. The result? An instrument of chaos that fits snugly under your coat. Perfect for those unexpected encounters in tight spaces.

Features:

* Tradable: Nope. This one's personal.
* Support: No
* Equipment ID: 6
* Consumption Rate: Forever. As long as grudges last.
* Critical Chance: 2%. For those cozy confrontations.
* Damage: 48. Close and personal.
* Duration of Ammo: Never-ending. Until the job's done.
* Hit Chance: 35%. Get close. Real close.
* Number of Hits: Three. The magic number.
* Mastery Required: None. Just some nerve.

</details>

<details>

<summary><img src="/files/Td5J8pwx52OkGAzZRV1D" alt="" data-size="line">Molotov Cocktail</summary>

<img src="/files/Td5J8pwx52OkGAzZRV1D" alt="" data-size="original">

Equipment Category: Default&#x20;

Utility: Offensive&#x20;

Description: Set the world ablaze. More than just a weapon, it’s a statement. Toss one of these bottles and watch as flames engulf everything, turning the battlefield into a blazing inferno. A preferred tool for those who like their messages loud and clear.

Features:

* Tradable: No chance. It's too hot to handle.
* Support: No
* Equipment ID: 7
* Consumption Rate: Infinite. Fire forever.
* Critical Chance: 2%. Light up the night.
* Damage: 90. A blazing statement.
* Duration of Ammo: Eternal. Like the flames of revenge.
* Hit Chance: 40%. A fiery embrace.
* Number of Hits: One. Uno. Solo.
* Mastery Required: Not needed. Just a bit of flair.

</details>

<details>

<summary><img src="/files/TrQSGdhQcyB3M4JtKItP" alt="" data-size="line">Machine Gun</summary>

<img src="/files/TrQSGdhQcyB3M4JtKItP" alt="" data-size="original">

Equipment Category: Default&#x20;

Utility: Offensive&#x20;

Description: Unrelenting firepower. When you need to send a message that can't be ignored, this is your go-to. A hailstorm of bullets ensures nothing stands in your way. It's the embodiment of raw power and dominance on the battleground..&#x20;

Features:

* Tradable: No can do. This one's for the crew.
* Support: No
* Equipment ID: 8
* Consumption Rate: Eternal. Till the last bullet sings.
* Critical Chance: 9%. For those moments of clarity.
* Damage: 60. Rapid-fire reckoning.
* Duration of Ammo: Till the end of time.
* Hit Chance: 45%. Spray them with power.
* Number of Hits: Three. Triple the fun.
* Mastery Required: No masters here. Just loyalty.

</details>

<details>

<summary><img src="/files/YM9AuwmkMd9nEiIVAImH" alt="" data-size="line">Black And Gold Cane</summary>

![](/files/YM9AuwmkMd9nEiIVAImH)

Equipment Category: Default

Utility: Offensive

Description: A symbol of status and power. Every inch of this cane, from its gold accents to its solid build, screams authority. It’s not just for show – in skilled hands, it can be a formidable weapon, delivering powerful strikes to any who challenge its bearer.

Features:

* Tradable: Nah, this is for the capo only.
* Support: No. This leads.
* Equipment ID: 12
* Consumption Rate: Endless. A legacy to be passed on.
* Critical Chance: 20%. For those decisive moments.
* Damage: 75. Strike with the weight of gold.
* Duration of Ammo: Limitless. Power never diminishes.
* Hit Chance: 100%. A ruler never misses.
* Number of Hits: Singular. Commanding presence.
* Mastery Required: None. Born leaders only.
* Type: Melee. A symbol that's felt.

</details>

<details>

<summary><img src="/files/TEa1OuS1Mb9uveKsXagO" alt="" data-size="line">Black And Silver Cane</summary>

![](/files/TEa1OuS1Mb9uveKsXagO)

Equipment Category: Default

Utility: Offensive

Description: Sleek and deadly. This cane combines the elegance of its silver finish with the strength of its construction. Whether used as a support or swung with purpose, it’s a constant reminder that its owner is not to be trifled with.

Features:

* Tradable: Nope. It's tailored for the shadow leaders.
* Support: No. It paves the way.
* Equipment ID: 13
* Consumption Rate: Eternal. Shadows never fade.
* Critical Chance: 20%. The silent strike.
* Damage: 65. A cold touch.
* Duration of Ammo: Infinite. Shadows are always ready.
* Hit Chance: 100%. Precision in darkness.
* Number of Hits: Singular. One shadowy step.
* Mastery Required: None. For those who rule the night.
* Type: Melee. Cloaked power.

</details>

<details>

<summary><img src="/files/Lly0BqvGxNVmatfM6lAH" alt="" data-size="line">Brown And Silver Cane</summary>

![](/files/Lly0BqvGxNVmatfM6lAH)

Equipment Category: Default

Utility: Offensive

Description: A blend of tradition and menace. The silver accents highlight its craftsmanship, while its sturdy build ensures it's more than just an accessory. It’s a statement: of power, authority, and readiness to defend one's territory.

Features:

* Tradable: Nah. A blend of the old and the new.
* Support: No. It's rooted in strength.
* Equipment ID: 14
* Consumption Rate: Timeless. Like its tales.
* Critical Chance: 20%. A surprise in every twist.
* Damage: 60. Firm and unwavering.
* Duration of Ammo: Boundless. Stories never end.
* Hit Chance: 100%. A commitment to every strike.
* Number of Hits: Singular. A blend of power.
* Mastery Required: Not needed. It's in the blood.
* Type: Melee. A legacy in hand.

</details>

<details>

<summary><img src="/files/c0fMFKMJVO80In54pazW" alt="" data-size="line">Brown And Gold Cane</summary>

![](/files/c0fMFKMJVO80In54pazW)

Equipment Category: Default

Utility: Offensive

Description: A true classic. The rich brown combined with gold speaks of a legacy of power and control. Beyond its aesthetic appeal, the cane is a weapon, ever ready to deliver swift justice to those who dare cross its wielder.

Features:

* Tradable: No chance. It's an heirloom.
* Support: No. It stands at the front.
* Equipment ID: 15
* Consumption Rate: Enduring. Like its lineage.
* Critical Chance: 20%. Royal decisions.
* Damage: 70. A regal impact.
* Duration of Ammo: Never-ending. Legacy remains.
* Hit Chance: 100%. Kings don't falter.
* Number of Hits: Singular. A dynasty's touch.
* Mastery Required: None. Royalty knows.
* Type: Melee. A golden grip.

</details>

### Prospective Equipments

<details>

<summary><img src="/files/r0upbMcmrPEsWj6bYvyj" alt="" data-size="line">Beer</summary>

![](/files/r0upbMcmrPEsWj6bYvyj)

Equipment Category: Default

Utility: Support

Description: More than just a drink, it's a symbol of camaraderie. In the rough world of the mafia, a cold beer is a moment of solace, a pause in the chaos. While it might seem harmless, in the right hands, it can be a tool for distraction or an improvised weapon.

Features:

* Tradable: Nah, this one's on the house.
* Support: Absolutely. Cheers to the crew!
* Equipment ID: 9
* Consumption Rate: Unlimited. Like our thirst for life.
* Critical Chance: 0%. Just pure, liquid gold.
* Damage: None. Only good vibes here.
* Duration of Ammo: Forever. As long as the bar's open.
* Hit Chance: 100%. Goes down smooth every time.
* Number of Hits: Just one sip.
* Mastery Required: One level. You've got to be able to hold your liquor.
* Type: Melee. Up close and personal.

</details>

<details>

<summary><img src="/files/YxaDGf19UyFgqicqkUFk" alt="" data-size="line">Leather Handbag</summary>

![](/files/YxaDGf19UyFgqicqkUFk)

Equipment Category: Default

Utility: Support

Description: Do not be fooled by its luxurious exterior. Packed with concealed weapons or heavy items, a swing from this handbag can knock an enemy off their feet. For the mafioso who values style as much as strength, this accessory is a must-have.

Features:

* Tradable: No way. This one's designer.
* Support: Of course. For the diva in every mafiosa.
* Equipment ID: 11
* Consumption Rate: Timeless. Like fashion.
* Critical Chance: 0%. All about the look.
* Damage: None. It's all in the swing.
* Duration of Ammo: Forever. Like style.
* Hit Chance: 100%. Always makes an impression.
* Number of Hits: One graceful swing.
* Mastery Required: No level. Style can't be taught.
* Type: Melee. Right at arm's length.

</details>

<details>

<summary><img src="/files/pLLZRQ3oAKJ3Bd5YFRZZ" alt="" data-size="line">Cocktail</summary>

![](/files/pLLZRQ3oAKJ3Bd5YFRZZ)

Equipment Category: Default

Utility: Support

Description: Elegance in a glass. In upscale mafia clubs, a cocktail is the mark of sophistication. But, as any wise gangster knows, the glass's weight and shape make it perfect for a sudden, unexpected strike. Always be wary when an enemy is holding one.

Features:

* Tradable: Nope. This one's for the high rollers.
* Support: You bet. A toast to the empire!
* Equipment ID: 10
* Consumption Rate: Unlimited. As long as the night lasts.
* Critical Chance: 0%. Pure class.
* Damage: None. Just the warmth of good times.
* Duration of Ammo: Eternally refreshing.
* Hit Chance: 100%. Always hits the spot.
* Number of Hits: One sophisticated sip.
* Mastery Required: One level. For the refined palate.
* Type: Melee. Let the flavors dance.

</details>


# Items

#### Items in GangWars: The Secret Sauce to Every Fight

Every seasoned gangster knows that sometimes, raw power and strategy ain't enough. That's where items come into play in GangWars. Think of them as those little tricks up your sleeve - the special sauce that can turn the tide of a battle. Wrapped up as IRC31 assets, these babies are consumed before stepping into the fiery world of a GangWar, giving your GangstaBet that extra edge.

Now, not all items are made equal. They're split into two main types.

{% tabs %}
{% tab title="Stat Items" %}
These are like your energy drinks or secret potions. Pop one of these and bam! Your GangstaBet's in-game stats get a juicy boost. It's all about amplifying those strengths.&#x20;

Every stat item in GangWars is linked to a specific stat, like how Popeye's got his spinach for strength. But here, it's more flavorful! Take the "Sushi" stat item, for instance. It's all about that "Agility". But here's where things get interesting: these items come in varying bite sizes.

Here is the list of items with their description and stats they affect:

| Item                                                                         | Description                                                                                            | Stat type |
| ---------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------ | --------- |
| **Sushi**<img src="/files/lvJy4fdl6iKt5N2iL1jU" alt="" data-size="original"> | Agility with Sushi: Boost your speed with every sushi bite; the bigger the meal, the swifter the move. | Agility   |
| **Pizza**![](/files/7p2ced0m297kNwb56bGH)                                    | Mastery with Pizza: Every pizza slice sharpens skills; feast to dominate your foes.                    | Mastery   |
| **Bacon**![](/files/3UmuTjCfZt62gDEv26qe)                                    | Luck with Bacon: Crispy bacon strips infuse luck; stack them high to change the game.                  | Luck      |
| **Fish Sticks**![](/files/EU9VOedn0kb7PagjLDYr)                              | Accuracy with Fish Sticks: Snack on fish sticks for pinpoint accuracy; more sticks, fewer misses.      | Accuracy  |
| **Lamb Chops** ![](/files/9EzmAs4LgHP8cM7176Vx)                              | Strength with Lamb Chop: Lamb chops pack a power punch; the bigger the chop, the harder the hit.       | Strength  |

For Each Items, there are different proportionate sizes and how much they add to the stats:

| Serving Size | Reference Image                                                                                                                                                                                                                                                                                                             | Stat-up |
| ------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------- |
| Morsel       | <img src="/files/lvJy4fdl6iKt5N2iL1jU" alt="" data-size="line"><img src="/files/IKaHYy3hFRtdKhkOKDY2" alt="" data-size="line"><img src="/files/UbbcSy9iaRlyvF1RGqTP" alt="" data-size="line"><img src="/files/HZ0BlPQeFsI7mzBgXVoH" alt="" data-size="line"><img src="/files/qZ5mSYfwSjLtCsF7gwCg" alt="" data-size="line"> | 50      |
| Lunchbox     | <img src="/files/PWpy8nwOCk12kMeNPlgw" alt="" data-size="line"><img src="/files/KIR8EWyAYGwB7gSob1x7" alt="" data-size="line"><img src="/files/pGxVOV0bkeTIPfiAUl1Q" alt="" data-size="line"><img src="/files/JajlsRtuNSpNltv2qQIR" alt="" data-size="line"><img src="/files/tSs8cG0ErZNdkPKCTnpk" alt="" data-size="line"> | 60      |
| Entree       | <img src="/files/x16AAIl0A5LbZLJfMFQR" alt="" data-size="line"><img src="/files/SL2hC8PqKrmNImGYqHrj" alt="" data-size="line"><img src="/files/46Ntwn1G4htKFQCW6ozQ" alt="" data-size="line"><img src="/files/zXgrVk11XqPr3MYi8XRq" alt="" data-size="line"><img src="/files/7xi8aan5VwNokF2AudQO" alt="" data-size="line"> | 75      |
| Platter      | <img src="/files/gmAk8muqhxA9KHGYADsu" alt="" data-size="line"><img src="/files/7p2ced0m297kNwb56bGH" alt="" data-size="line"><img src="/files/LDJ2pdZbTpK8BpcsKVR6" alt="" data-size="line"><img src="/files/pCIsb9ShtVdwrorfRLGD" alt="" data-size="line"><img src="/files/3UmuTjCfZt62gDEv26qe" alt="" data-size="line"> | 85      |
| Feast        | <img src="/files/v9aZaLkpgSSvSXgloqbZ" alt="" data-size="line"><img src="/files/Q3PHFoMC3pefeEZhKoaA" alt="" data-size="line"><img src="/files/9EzmAs4LgHP8cM7176Vx" alt="" data-size="line"><img src="/files/BHDRu2BeBbKiTnMn6KT2" alt="" data-size="line"><img src="/files/jyAQus5b7kM3rbgEhNB3" alt="" data-size="line"> | 100     |
| {% endtab %} |                                                                                                                                                                                                                                                                                                                             |         |

{% tab title="Non Stat Items" %}
The wild cards of the item world. They don't necessarily pump up your stats, but oh boy, they've got a bag of tricks. From secret moves to surprise elements, these items offer a range of benefits to keep the enemies guessing.

But remember, every item, whether it's a stat-booster or a wildcard, only lasts for one GangWar. So, choose wisely and make it count!

<table><thead><tr><th width="171.5">Item</th><th>Description</th></tr></thead><tbody><tr><td><strong>Antidote</strong> <img src="/files/xjHgPe4HzAabG5VTN2Z1" alt=""></td><td>A lifesaver in a bottle. When a sneaky poison tries to take you down, this antidote steps in. The first poison effect you encounter? Consider it negated.</td></tr><tr><td><strong>Steroids</strong> <img src="/files/wluzmFO0dJoEKcPvrOCM" alt=""></td><td>Need a quick power-up? Pop these steroids. They'll pump up all your stats by 5%. But beware, for the first four turns, you'll also be more vulnerable, taking 5% more damage.</td></tr><tr><td><strong>Cheese Cake</strong> <img src="/files/Z8eznruP57NSDDJWFFBn" alt=""></td><td>Who can resist a slice? Feast on this and gain +50 to your health. But all that creamy goodness slows you down, reducing your speed by 5% for the entirety of the game.</td></tr><tr><td><strong>Cold Water</strong> <img src="/files/piw8g5wV0MLlMjkRIQZL" alt=""></td><td>Sometimes, the simplest solutions are best. Splash this on, and you'll be instantly awake, shaking off the drowsiness of the first stun you encounter.</td></tr><tr><td><strong>Ankh of Rebirth</strong> <img src="/files/vcuVpphZLKI9xxxZK3Kl" alt=""></td><td>A mystical charm with powerful magic. If an attack should finish you off, the Ankh steps in. Instead of meeting your end, you'll find yourself back in the game with 300 HP. Use it wisely, for its magic works only once.</td></tr></tbody></table>

<br>
{% endtab %}
{% endtabs %}


# LootCrates

<div align="left" data-full-width="false"><figure><img src="/files/LEwCTDAi9iFc98esuSar" alt="" width="360"><figcaption></figcaption></figure></div>

### GangWars LootCrates: The Ultimate Prize

Dive into the world of GangWars, where victories are sweetened with LootCrates – the treasured NFTs (IRC31 tokens) that every player covets. What's inside? A delightful mix of collectibles and perishables that can reshape your GangWars destiny. For the traders among you, the [CRAFT market](https://craft.network/search/collections/lootcrates) stands ready to facilitate your buying and selling desires.

### What’s Inside a LootCrate?

Inside these coveted crates, players might discover:

* [Equipment](/gangwars/equipment-weapons) (Collectibles): Your key to dominance in the GangWars arena.
* [Items](/gangwars/items) (Perishable): Consumables that can give you a tactical edge.
* [Sneak Moves ](/gangwars/sneak-moves)(Perishable): The secret moves that can tip the scales in your favor.

Follow the individual link to learn more about each of these.

### LootCrate Varieties

LootCrates aren't one-size-fits-all. Different scenarios in the game grant different crates:

* GangWars Prepkit LootCrate: Starter gear that was given before GangWars was announced. Some of these might still be circulating in the marketplace.
* GangWars Rewards LootCrate: For those who emerge victorious in the GangWars. The rewards in this lootcrate depends on the type of match that it was earned through.
* GangWars Title LootCrates: For those who make a name in GangWars. At the end of every match the outstanding players are given a title based on their feats (highest damage dalth, highest heal provided or a general rating). Any winner of these titles will get a Title LootCrates. These lootcrates only contain items and sneak moves.

### Diving Deeper into LootCrate Mechanics

Upon winning a GangWar, members of the triumphant team receive LootCrates. But no two crates are the same! Their contents vary, tailored to the specific context of each GangWar. Special GangWars, arising from unique community or in-game events, offer exclusive LootCrates. Players can always check the upcoming GangWar list to preview the LootCrate on offer. Their Droprates willl be updated and placed [here](/gangwars/lootcrates/current-lootcrates-droprates).

### Special LootCrates for the Elite

For those who crave exclusivity, here's a deeper dive into some special LootCrates:

* Starter Crate: Basic tools for the newbie, with a slim chance of a weapon.
* Premium Crate: For the connoisseur, featuring top-tier weapons and items.
* Alpha, Golden, Annihilator, SOS, MVP Crates: Reward crates for the champions of GangWars, each with its unique offering.
* Auction Crate: The crème de la crème. Limited in number, these crates house the very best of GangWars.

Every GangWar is a chance to earn these treasures. Depending on the GangWars' context, victors might walk away with Alpha Crates or the more luxurious Golden Crates or ICX Crates. Curious players can always check the list of upcoming GangWars to know what's at stake.

In essence, GangWars is not just about the thrill of the fight, but also the allure of the LootCrates. So gear up, strategize, and may the best loot fall into your hands!


# Current LootCrates DropRates

### Basic Crate

<div><figure><img src="/files/rx8xzVQyBpivF42UTbLv" alt=""><figcaption><p>Weapons</p></figcaption></figure> <figure><img src="/files/QufuQcIEnwGb3qiKd3j9" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/Lq5ke8KGLH5lUxqzqMgL" alt=""><figcaption><p>Items</p></figcaption></figure> <figure><img src="/files/Pb87LiaGJNSp3NhYTcDn" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/jbvEgL6zUdegA58UolJB" alt=""><figcaption><p>Items</p></figcaption></figure></div>

### Bronze MK2 Crate

<div><figure><img src="/files/yxjJp1JjerbWHjUtrjTB" alt=""><figcaption><p>Weapons</p></figcaption></figure> <figure><img src="/files/D1wmeMgQZFPfP1ee5wkV" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/gQhYZu5hBZrr6AlCp82i" alt=""><figcaption><p>Items</p></figcaption></figure> <figure><img src="/files/2YkIQWPk6aVessrLzg8M" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/pdJ6wyI9DUo8sLh6VtHz" alt=""><figcaption><p>Items</p></figcaption></figure></div>

### ICX Tier 1 Crate

<div><figure><img src="/files/iYNjNLuy6s6JkEFtgzsX" alt=""><figcaption><p>Weapons</p></figcaption></figure> <figure><img src="/files/dvyGLwXwLtxznWSnpLtV" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/kRIZx6cWN8y4GihEwt6Q" alt=""><figcaption><p>Items</p></figcaption></figure> <figure><img src="/files/9lsGHmGWN5qHkBTeKoUQ" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/F2JBmwgi01CDQQChXnkM" alt=""><figcaption><p>Items</p></figcaption></figure></div>

### Silver MK2 Crate

<div><figure><img src="/files/AY7A7OeznLGdRXtYUO7y" alt=""><figcaption><p>Weapons</p></figcaption></figure> <figure><img src="/files/S57LFFOk7krOWNz4vvy5" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/gsXylAcDmtA8VWL3qEle" alt=""><figcaption><p>Items</p></figcaption></figure> <figure><img src="/files/Bj7bFm4yYmrBUBQyjKvl" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/ExA67tnWCvPEdMTsYiIm" alt=""><figcaption><p>Items</p></figcaption></figure></div>

### ICX Tier 2 Crate

<div><figure><img src="/files/ZGIwHC644TiBX7kIMmFn" alt=""><figcaption><p>Weapons</p></figcaption></figure> <figure><img src="/files/J5J7wjEpUfVjxya3E9Nm" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/KCMNvxywjEcxvCkKAQK4" alt=""><figcaption><p>Items</p></figcaption></figure> <figure><img src="/files/qUXOIuox3TB0faKoKobL" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/KuEamAT8lKc2jnjNVGGg" alt=""><figcaption><p>Items</p></figcaption></figure></div>

### Gold MK2 Crate

<div><figure><img src="/files/bh4bNU0fNDskzKEhtAmZ" alt=""><figcaption><p>Weapons</p></figcaption></figure> <figure><img src="/files/C1cLaRHaS2iKcHqg6hIH" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/3fhKNTHk1Pz1tbd8qQFV" alt=""><figcaption><p>Items</p></figcaption></figure> <figure><img src="/files/3yfwNBWfJkLskk1VjjM9" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/d2nIU5FQch7dQUKHcaq4" alt=""><figcaption><p>Items</p></figcaption></figure></div>

### ICX Tier 3 Crate

<div><figure><img src="/files/7mzvBtz7pTeWqHtFxgmu" alt=""><figcaption><p>Weapons</p></figcaption></figure> <figure><img src="/files/cqktdnd33pLaZ4WMz8pF" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/RlocX2GNnzkH0IjIlGWL" alt=""><figcaption><p>Items</p></figcaption></figure> <figure><img src="/files/ZjSITM5tgFN6fZ69WYCJ" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/020cFbgPo7yHeyKlSLHk" alt=""><figcaption><p>Items</p></figcaption></figure></div>


# Awards/Auction Droprates

### Annihilator LootCrate

<div><figure><img src="/files/VxhcjJZsGK6Z4SuQBTEB" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/hZblLKFRqhrcKjBRZnKi" alt=""><figcaption><p>Items</p></figcaption></figure></div>

### SOS LootCrate

<div><figure><img src="/files/B8ztXSPUlZiLOYePbmao" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/DpuiR92P2fFAV0C223sx" alt=""><figcaption><p>Items</p></figcaption></figure></div>

### MvP LootCrate

<div><figure><img src="/files/RqOtMOvDGXvRbY8EmRfq" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/FG63byQdEBOlgi0jdOGG" alt=""><figcaption><p>Items</p></figcaption></figure></div>

### Auction LootCrate

<div><figure><img src="/files/TmxOH5MDC2KXVKjmR77n" alt=""><figcaption><p>Weapons</p></figcaption></figure> <figure><img src="/files/CzZpx6oYaiDNDLSjcrQB" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/YjdHjPpHatALA7ufhnKd" alt=""><figcaption><p>Items</p></figcaption></figure></div>


# Archived Droprates

<details>

<summary>Archived Lootcrates</summary>

</details>

### Starter Kit

<div><figure><img src="/files/kIjGAvaqMmOMK23v4TAD" alt=""><figcaption><p>Count 1</p></figcaption></figure> <figure><img src="/files/RB9tPEyaJRY1wl7nKIE4" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/fVfJoAX8gKzag2Y8lMqW" alt=""><figcaption><p>Count 1</p></figcaption></figure></div>

### Premium Starter Kit

<div><figure><img src="/files/X9cQdob4V0T3udQHE0iV" alt=""><figcaption><p>Count 1</p></figcaption></figure> <figure><img src="/files/2ktWUvnwTJViOS1XVJXN" alt=""><figcaption><p>Sneak Moves</p></figcaption></figure> <figure><img src="/files/bIJRy01rOEO4QRxnGkRV" alt=""><figcaption><p>Count 2</p></figcaption></figure></div>

### Alpha LootCrate

<div><figure><img src="/files/atrEwf5CDGQOFS1FBTC5" alt=""><figcaption><p>Count 1</p></figcaption></figure> <figure><img src="/files/ZD5wBjXV5EJhCN0HIQ3h" alt=""><figcaption><p><strong>Sneak Moves Table 1</strong> - Count 1</p></figcaption></figure> <figure><img src="/files/m58q5X0FTV5VFWEt16NW" alt=""><figcaption><p><strong>Items Table 1</strong> - Count 1</p></figcaption></figure> <figure><img src="/files/BkGUZNn3lWdiWCoC3BRj" alt=""><figcaption><p><strong>Sneak Moves Table 2</strong> - Count 1</p></figcaption></figure> <figure><img src="/files/jc2ogS9MS1sQWnxO5SVv" alt=""><figcaption><p><strong>Items Table 2</strong> - Count 1</p></figcaption></figure></div>

### Golden Crate

<div><figure><img src="/files/nNCIZxj6qheeGuVc3cHW" alt=""><figcaption><p>Count 1</p></figcaption></figure> <figure><img src="/files/FeF4rRu5qUNM0pj0LdUN" alt=""><figcaption><p><strong>Sneak Moves Table 1</strong> - Count 1</p></figcaption></figure> <figure><img src="/files/zRsDxTMw6yNKFPDSPEcS" alt=""><figcaption><p><strong>Items Table 1</strong> - Count 1</p></figcaption></figure> <figure><img src="/files/WNkt3awlvZv0HRgpiZ44" alt=""><figcaption><p><strong>Sneak Moves Table 2</strong> - Count 1</p></figcaption></figure> <figure><img src="/files/9w9RB8BzG1jj1IpKUTZH" alt=""><figcaption><p><strong>Items Table 2</strong> - Count 1</p></figcaption></figure></div>


# Gameplay

## Gameplay Stage

As the anticipation builds, teams prep for the clash. Splitting evenly, we're looking at potential 5v5 face-offs. Before the first punch is thrown, players must decide which NFT will represent them in the brawl. But remember, if your NFT is recovering (hospitalized), it's out of the game.

Next, arm yourself! Players can pick a primary weapon for their NFT, provided it's ready for action (not on cooldown). Forget to choose or prefer to go old-school? Your NFT's default weapon steps up to the plate. On top of that, players can equip up to three items and three sneak moves to strategize their gameplay.

With preparations complete, the game kicks off, and players are divided into two fierce teams. As the clock ticks down to the start, passive sneak moves and stat-boosting items are activated, their effects echoing in the game log.

Speed is the name of the game here. NFTs with the fastest feet (or wheels, or wings) take the lead. But then, events shake things up. These events, often unpredictable, call on players from both teams based on their needs. For instance, two from one side might face off against one from the opposing team. Once you've had your turn in the spotlight, you'll need to wait your turn again, sitting out until all team members have had a go.

Events come with their own set of rules. Say there's a healing event on the horizon - it's only relevant if someone's injured. No injuries? The event is passed over. But with events coming in thick and fast, there's never a dull moment. Players can deploy sneak moves to tilt the odds in their favor. Plus, items, ever at the ready, jump into action when their specific conditions are met. For example, if poison courses through an NFT, an antidote is immediately administered.

***

## Game End

#### GangWar: Determining Victory and Defeat

In the gritty streets of GangWar, battles are intense, and the difference between victory and defeat often lies in the details. Here's a breakdown of how the outcomes are decided.

#### Game End Conditions:

The end of a GangWar game is signalled when one of the teams' health points (HP) drops to zero. But determining the victor isn't always straightforward. Let's navigate through the various scenarios.

**1. Winning Conditions:**

* Total Annihilation: The team left standing when their opponent's HP reaches zero emerges victorious.
* Survival of the Fittest: If both teams are still standing when the game ends, the team with the highest remaining HP grabs the win.
* Master Assassins: In the rare case both teams have the same HP, the victory goes to the team with the most kills.
* Damage Dealers: When both HP and kills are equal, the team that has dealt the most damage during the game is declared the winner.

**2. Losing Conditions:**

* Down and Out: If a team's HP drops to zero, they lose, regardless of their previous feats.
* Outlasted: If the game ends and a team has less remaining HP than their opponents, they face defeat.
* Missed Opportunities: In scenarios where both teams have equal HP, the team with fewer kills falls.
* Less Impact: If kills are also equal, the team that dealt lesser damage during the game loses.

**3. Tie-Breakers:**

Even with these conditions, ties can occur. In the rare instance both teams have the same HP, kills, and damage dealt, the game ends in a tie. But fret not, both teams receive a lootcrate as a consolation prize for their valiant efforts.

Gear up, strategize, and may the best GangstaBet team win!

<br>


# Individual Awards

### **Decoding the MVP Title in GangWars for 3-6 Players**

In the adrenaline-fueled matches of GangWars, having 3 to 6 players, the MVP (Most Valuable Player) title isn't just handed out; it's earned. How does one emerge as the MVP amidst the chaos of battles and strategies?

To determine the MVP, we use a Performance Stat, a composite measure crafted to assess the overall contribution of a player, known as "Player A" in our equation. It's not just about brute force; it's a combination of offense, defense, and strategic eliminations.

Here's the breakdown:

1. **Offense:** The damage dealt by Player A contributes to the Performance Stat. Every 100 units of damage translates to 1 point.
2. **Defense:** Healing is as vital as offense. Every 100 units of healing provided by Player A add another point to their Performance Stat.
3. **Strategic Elimination:** Eliminating opponents is a game-changer. For every opponent Player A takes down, they earn an additional one-third of a point.

With the individual Performance Stats calculated for each player, the MVP title goes to the player with the highest Performance Stat in the winning team. So, in GangWars, it's not just about sheer power; it's about the perfect blend of attack, defense, and strategy. Are you game enough to claim the MVP title?

### **The Glory in GangWars for Teams Beyond 6 Players -** Annihilator

In the vast arenas of GangWars, when teams swell beyond six players, the battle dynamics shift, and with it, the titles of distinction evolve. Here,  coveted title await the bravest - the "Annihilator".

Let's delve into the criteria for the title of the **Annihilator** - the title bestowed upon the highest damage dealer:

1. **Normal Circumstances:** The straightforward method. The title goes to the player who has dealt the most damage in the game.
2. **Tie Condition 1 (Same Damage):** If two or more players end up dealing the same highest damage, the title's recipient is decided by the number of kills. The player with the most eliminations among those tied becomes the Annihilator.
3. **Tie Condition 2 (Same Damage & Kills):** In the rare case where tied players have equal damage and an identical number of kills, the one who has taken the least damage emerges as the victor, showcasing their skill in both offense and defense.
4. **Tie Condition 3 (Same Damage, Kills, & Damage Taken):** If players are still inseparable, even after considering damage dealt, kills, and damage taken, the title goes to the player with the most health remaining. It's a testament to their resilience and strategy.
5. **The Unbreakable Tie:** In the extraordinary situation where players are still tied even after all these conditions, the title of Annihilator remains unclaimed for that match. It's a nod to the equal prowess of those players.

In GangWars, with more players come more complexities, and with them, the race to these titles becomes a thrilling chase of strategy, skill, and a touch of luck. Will you be the next Annihilator?

### **The Compassionate Healer in GangWars: The Saviour of Souls (SoS)**

As the dust settles and the echoes of battle fade, GangWars doesn't just celebrate the mightiest of warriors but also the compassionate who mend the wounded and bring them back from the brink. Such is the title of the **Saviour of Souls (SoS)** - the highest healer in the game.

Here's a look at the criteria for the title of the **Saviour of Souls**:

1. **Normal Circumstances:** The most direct path to the title. The SoS is the player who has consistently provided the highest amount of healing to their teammates throughout the game, ensuring their survival and boosting their resilience against the opposition.
2. **Tie Condition 1 (Same Team Heals):** If there's a tie where two or more players have provided the same highest amount of healing to their teammates, the title is then awarded to the player who has healed themselves the most. Self-preservation and self-care in the heat of the battle play a pivotal role in this condition.
3. **The Unyielding Tie:** On the rare occasion where players remain tied even after considering team healing and self-healing, the title of Saviour of Souls remains unbestowed for that match. It's a testament to the equally incredible healing prowess of those involved.

In the intense clashes of GangWars, while some aim for glory through destruction, others find it in the art of healing. The question remains - will you be the next Saviour of Souls?


# GangWars in Base

GangWars is now available on a new chain- [BASE](https://gangstaverse.medium.com/announcing-gangwars-on-base-testnet-63ed5602e076). The gameplay will remain the same, as will the loot crates and the items within, the main difference being you don’t have to own an NFT to be able to play, you can claim two free playable characters to play the game with at any time or hire more.


# Character Generation

In Base, GangWar is made more accessible by removing the need to own the assets. Playable Characters can be claimed from the pool of Characters. These Characters are generated by staking the NFTs on the first chain - ICON.

Character Generation starts with staking GangstaBet NFTs on ICON, and these NFTs can be claimed by players on BASE, and renewed after their holding period has expired.

### Staking GangstaBets on Icon

To generate these characters, there will be a limited slot for the GangstaBet owners on Icon to stake their GangstaBet NFTs. One staked GangstaBet NFT on Icon will generate fifteen playable characters on Base that will go into a common character pool. The level and type of GangstaBet define the levels and types of generated characters.&#x20;

These stakers will get a share of the rewards generated when people play GangWars on Base. These rewards will be based on the level and type of GangstaBet that is staked.&#x20;

Character Staking on ICON has been completed for [Season 1](https://gangstaverse.medium.com/season-1-staking-and-character-generation-in-base-gangwars-ccdfcd8772ac), and the pool of Characters has been generated.&#x20;

### Claiming Characters on Base

To play in Base, players will need Playable GangstaBet Characters. We are offering two free Playable Characters to claim. The claim period lasts 7 days, but the characters can be renewed after 7 days are over. A step-by-step guide to claiming free characters can be found in the [tutorials here](/tutorials/claiming-characters-on-base). &#x20;

If you choose to claim other NFTs aside from the starting characters, you can hire them from the Marketplace. The Characters can be hired for a period of 30 days by spending USDT on Base.&#x20;

### Hiring Characters&#x20;

Playable Characters can also be hired from the Marketplace. Hired Characters will be available for a period of 30 days. The cost of renting Playable Characters is as follows:

![](https://lh7-us.googleusercontent.com/NdE24_Fdeoa2GQoMeepE4C-WaVNMhcY4BLXiad8jbgisveOP_tFwT4GfX8Q7jtKns_Aw3GsuSnvgExwW-UaftjG84Sg3Ek9uH1CmXG00eu3KCYC4zxjToe4G-49j6ORHWDe0sWWSqSBGtp-Q4hzM51E)

Already hired characters can be renewed again once their claim period has expired. If players choose to renew characters and have played with the characters during the last three days of the rent period, they will be able to rent for free for an extra 7 days.&#x20;


# Lootcrates

GangWars LootCrates are NFTs that hold an assortment of in-game assets such as weapons, items, and sneak moves, which can be traded among players. These LootCrates come in various types, each with a different set of drops, and can be either bought, sold, or claimed by burning them to acquire their contents. The availability of different types of LootCrates depends on specific conditions.

Each LootCrate will have its own possible list of assets and their drop chances which will define the probability of the assets being dropped. These are the LootCrates that can be won as a reward for winning a Base: GangWar. There are different wars with varying participation fees (Free, $2, $6, and $8).

**70%** of this total participation fees pool will be distributed among the **winning team**, **10%** will be distributed among the original **GangstaBet stakers on ICON** (Know more about GangstaBet NFT Staking [here](https://link.medium.com/VBi0J8xO5Eb)), 10% will go to **scheduling gas fees** and 10% will be charged as **platform fee**.

<figure><img src="https://lh7-us.googleusercontent.com/2SawqGH4AJLudpxDVMXs9wNI-WoGsKoYXeqekQh2UyZHv5oUS2DouRy7wCy6G2b21Zq-YpcNWbzrEPTISMKsUMhKct-q_RkxUoIjU3hu34efr7rUJA2t2Xza7H8BoX-pxOP3Hjk_lA8CIYNV0jBr5Mw" alt=""><figcaption></figcaption></figure>

***Note:** For the release month, we are giving 10% platform fee to the winning team. Hence, 80% of the total participation fees will be given to the winning team for the first month of release.*

Based on these participation fees, the LootCrates won will have different rewards which are listed below.

1. **Free LootCrate:** These LootCrates can be obtained by winning wars that are **Free-to-join**.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*pJO7zpW68FnCGQnK" alt=""><figcaption></figcaption></figure>

**2. $2 LootCrate** — These LootCrates can be obtained by winning wars that have $2 as a joining fee.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*6PiRsjblcGsHGt6s" alt=""><figcaption></figcaption></figure>

**3. $6 LootCrate —** These LootCrates can be obtained by winning wars that have $6 as a joining fee.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*nLZ9a6NJWLa4B-h0.png" alt=""><figcaption></figcaption></figure>

4\. $8 LootCrate — These LootCrates can be obtained by winning wars that have $8 as a joining fee.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*PvRHuUSrphXjdH_c" alt=""><figcaption></figcaption></figure>

Apart from these crates, there are other crates that can be won by different participants in a team.

1. **Annihilator LootCrate —** A reward crate for the highest damage dealer in a GangWar. It contains in-game assets which increase the damage output. (Can only be won in GangWars with more than 5 players). The winner will get one of these items.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*JUOqq0BC1FPlDi5S" alt=""><figcaption></figcaption></figure>

**2. SOS LootCrate —** A reward crate for the player who provides the highest heals in a GangWar. It contains in-game assets which provide more heals. (Can only be won in GangWars with more than 5 players). The winner will get one of these items.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*4SrgT9BxDoVfagJt" alt=""><figcaption></figcaption></figure>

**3. MVP LootCrate —** A reward crate for the highest contributing player — in terms of causing damage to the opponents as well as healing their teammates. (can only be won in GangWars with 5 or less than 5 players). The winner will get one of these items.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*3bVaA55PYgCo1AWW" alt=""><figcaption></figcaption></figure>

<br>


# Hospitalization State

After participating in a GangWar, GangstaBets go to a cooldown state called a Hospitalization state. The cooldown period is different for each NFT, it depends on the percentage of damage that has been incurred during the war, as well as their overall health points. For a 100% recovery, the recovery time lasts for 24 hours. During this time, the NFTs will not be able to participate in any war.&#x20;

A GangstaBet would be able to get out of the Hospitalization state by paying a certain fee. The fee will be in $CROWN in ICON and in $USD in Base.&#x20;

The formula to determine the Hospitalization Fee (HF) of a GangstaBet NFT that has entered the hospitalization state is:&#x20;

HF = (FP - SP) \*TH/10 \* 0.8 \* CPP

Hospitalization Fee = (Final Percentage - Starting Percentage) \* Total HP/10 \* 0.8\* Cost Per Percentage

<figure><img src="https://lh7-us.googleusercontent.com/OrlbtD0YZPltU5NsaTdYWm5ebSV6w1VEAgEmLJpxPg5Ru4Z-odAFqgL9KtaYHZIQi1katzLm-ceTzxJeTvODfnvm-ZkpOi5qVBNrLq_StJL1G5Y1-oNju-iQa6Ncr__uvogUcP_AEroduSiTw5O2ntY" alt=""><figcaption></figcaption></figure>

The CROWN Fee required to heal your NFTs depends on various factors. Both the starting percentage of an NFT before participating in the war and the final percentage after damages suffered are taken into account as well as the Total Health Points of an NFT.&#x20;

The formula is the same for both ICON and Base Blockchain, the only difference will be the Cost Per Percentage rate.&#x20;

The Cost per percentage rate is a fixed rate. This will apply to every percentage of damages of the NFT.&#x20;

For ICON, the CPP rate is **5 $CROWN** and for BASE, the rate is **0.0085 $USD**.&#x20;

In this way, with the formula, the amount needed to recover your character from the Hospitalization state can be calculated.&#x20;

Please refer to[ this tutorial ](/tutorials/hospitalization-state)if you want to know how to recover from Hospitalization State. \ <br>


# Glossary

Use this section as a guide to the keywords and codes we use throughout the game.&#x20;

🕴️ UNIT: Think of this as your very own gang member in the digital world. You own 'em, you control 'em. It's like having your personal NFT henchman in a battle.

🥊 ATTACK: Whenever your UNIT does something sneaky in a battle - be it smackin' someone with a bat, shooting 'em up, or just giving 'em the evil eye, that's an ATTACK.

❤️ DAMAGE: How much life's been sucked outta your UNIT. Watch out for this one!

🛡️ SHIELD DAMAGE: When your UNIT's shield takes a hit instead of them.

🎯 TARGET: The poor sap on the other end of your ATTACK.

🔫 MAIN/CASTER: The big boss dishing out the ATTACK. This includes every punch, kick, and curse they throw out.

👥 TEAM: Your very own gang squad. A buncha UNITS teamed up.

🎭 EVENT: It's like a scene in a mob movie. Your UNIT's interacting with someone or something, maybe making deals or threats.

💪 BUFF: When your UNIT feels like Superman. It's a good thing!

🤕 DEBUFF: When your UNIT's feeling under the weather or got a bad omen. Not so good.

👟 SNEAK MOVES: Your UNIT's secret tricks. Some just happen, and some you gotta command.

⏱️ GAME TURN (GT): It's like a scene in the battle movie. Stuff happens, but sometimes it doesn't. And then we move to the next scene.

🎲 PLAYER TURN (PT): When your UNIT is the star of the show in that game turn.

🔄 CYCLE: It's like the end of a chapter. Every UNIT's had its time in the spotlight, and now we start afresh.

🔟 ROUND: Ten turns make a ROUND. Like a boxing match, ya know?

💼 PRIMARY STAT (PS): The natural talent of your UNIT. Born with it.

📊 SECONDARY STAT (SS): The skills your UNIT's got from training and experience.

🏃 SPEED (SPD): How quickly your UNIT can jump into action.

🔧 DURA/AMMO: How long do your tools of the trade last? If it's -1, congrats, it's unbreakable!

⚔️ REACTION: That instant "I ain't taking that!" move when someone hits your UNIT.

🎯 HIT CHANCE: Can your UNIT hit the bullseye or are they shooting blanks?

🌫️ DODGE CHANCE: Can your UNIT dance away from danger?

🩹 SUPPORT EFFECTIVENESS: How good's your UNIT at helping out the gang? Healing, backing up, the whole deal.

✨ SUPPORT TRIGGER CHANCE (STC): The odds of your UNIT pulling off a special move. Like if a blade has a 10% chance to make 'em bleed, with STC, those odds go up!

Remember, in the world of GangWars, knowledge is power. So keep this lingo guide handy!

<br>


# Rock, Paper, Scissors (RPS)

Rock, Paper, Scissors(RPS) is the first game under the umbrella of GangstaVerse games. A childhood favorite, it is a simple game- brought to life in the Emerald City’s dark streets with an exciting twist.

Step into the Emerald City, place your wager, and play a quick round of Rock, Paper, Scissors. Play with a random stranger, or play with your friend, and earn amazing rewards along the way!


# RPS Gameplay

The game is simple. A player can either host a game or if games are available, join a game hosted by other people. To host a game, the player has to place a wager and select their move. The bet will be made in either ICX or the Emerald City’s token CROWN. For players who want to participate in a hosted game, they have to match the bet and choose their move.

The choices of the move are as mentioned in the title of the game, Rock, Paper, or Scissors. Each player can choose any of the available options. There are three possible endings to the game, a win, a loss, and a draw.

The gameplay depends on three main rules: Paper captures Rock, Rock breaks Scissors, and Scissors cuts Paper. A player who chooses Rock will win against a player who chooses Scissors, but lose if the choice is Paper instead. If both players choose Rock, i.e. the same move, then the game will end in a draw.


# RPS Features

#### **Stats and Leaderboard**

We have a few more things aside from the game itself. General Stats consisting of the total number of players, games played, and no. of transactions are shown including the $CROWN and $ICX reward pools and the platform fee. The reward pools and the platform fee are further discussed in the Tokenomics section.&#x20;

A leaderboard is maintained for each round. RPS will be played in rounds which usually will consist of 1 week, as new crimes/games are introduced the rounds' duration will increase accordingly. Once a round is over, all the stats and scores will be reset. Each new round is a fresh start, however previous round stats will always be recorded on blockchain so that legacy continues.&#x20;

#### **Profile**

Each player has a profile in the minigame which consists of their basic stats, and historical data. You can peruse their profile, and add them as a friend to play with them in the future or start a conversation.

<br>

![](https://lh7-us.googleusercontent.com/ucaZj3AQW51ckyo_Ibp1y24srz9CYwmJN28r_TkNG-F7rrm0N9WMgKgIQbcoxKIB-o_qC--0G5OO6EY7AuD-4p05cZ6EX5Egsn_tzgfzzDINYvbum9ues5C0q_P37nK8F55183K7SiPodekY8FdGLb8)&#x20;

<br>

#### **Respect**

Respect as the word says. It's a symbol of duels, fame, and age. As you play the game, you will earn respect from other players based on your actions. With this fame, later as more games get introduced the utility for respect will dominate in every aspect of minigames on GangstaVerse.

\ <br>


# RPS Tokenomics

#### **Reward Pools & Treasury** &#x20;

RPS has two supported tokens that can be used for wagers, one native to the ICON network (ICX) and one that governs the Emerald City (CROWN). &#x20;

As players use these tokens, a certain cut is taken as a platform fee that gets accumulated in the Round Treasury Wallet(RTW). The Reward Pool shown on the leaderboard for the round will be accumulated in the Round Reward Wallet(RRW).&#x20;

During the start of a round, the RRW gets loaded with a fixed reward amount, which can be any of the supported tokens. As the round continues, Out of fees that get accumulated in RTW, 40% will be allocated to the reward pool during that round, 10% of $CROWN and 10% of $ICX will be converted to the $CROWN which will get staked at Emerald City Bank and rest 50% will be reserved by the RPS Team and the game owner, for future round continuation and growth. Once the round is over, From the RTW, the 50% reserved tokens will be transferred to RPS main treasury wallet, 10% of the tokens will be staked at Emerald City bank and the rewards accumulated during the round will be claimable in the next round, while the RRW resets with a new fixed amount and RTW resets to 0.

**Reward Allocation** &#x20;

The reward distribution is real-time, which means you can always see how much reward you have accumulated for that round. The more you play, the more rewards you get. The reward allocation is based on your score weight in the entire pool of all players’ scores. The score is calculated based on the player's max streak reached, respects, profit percentage, and total game won. As these stats are influenced, the reward allocation and the score of the player change as well in the round.

#### **Platform Fees**&#x20;

To sustain the game for many rounds, 10% will be cut from the total waged amount after the result is published. This will facilitate platform growth and support the reward pool and project development.

<br>


# Setting up your wallet

You will need to set up a wallet to dive into the world of Gangsters and Detectives. Although there are various different wallets, we recommend starting with Hana Wallet for its multichain capabilities and ease of use.&#x20;

You can go to the [Hana Wallet Website](https://hanawallet.io/), or you can directly download the [extension ](https://chromewebstore.google.com/detail/hana-wallet/jfdlamikmbghhapbgfoogdffldioobgl)available for  [Chrome](https://www.google.com/chrome/) or [Brave ](https://brave.com/)browser.&#x20;

<figure><img src="/files/YwSjIy4NEVsaDhAD1E8e" alt=""><figcaption></figcaption></figure>

Once you've downloaded the Hana Wallet, you should see the logo appear adjacent to your toolbar.&#x20;

<figure><img src="/files/RvGl8lCFlAZiRZtqmZFA" alt=""><figcaption></figcaption></figure>

After clicking on the extension, you will be shown this page. If you already have an existing Hana or ICONex wallet, you can simply import it using the seed phrase. If you don't, you can create a new wallet.&#x20;

<figure><img src="/files/zmfcSoA1ZhM1Ie1Uzz93" alt=""><figcaption></figcaption></figure>

### Create Account&#x20;

1. To create a new Wallet, please click Create Account in the extension. The first step is to choose a new password for your wallet.&#x20;

<figure><img src="/files/u5Y9fNSQfj340mRsnDVu" alt=""><figcaption></figcaption></figure>

2. You will be shown 12 seed words for your wallet. These 12 words are the only way to recover your account, so be sure to&#x20;

<figure><img src="/files/4NHbgehL3bp4fEHWoGVF" alt=""><figcaption></figcaption></figure>

You can choose to copy the images and paste them somewhere safe, or write them down. After you have stored them safely, please click continue. &#x20;

<figure><img src="/files/cRDrJIHAGez3VXEWTjI8" alt=""><figcaption></figcaption></figure>

3. You will be asked to confirm your seed phrases by selecting them in the correct order.&#x20;

<figure><img src="/files/ahCNR47WZkGyVNgN9t8P" alt=""><figcaption></figcaption></figure>

4. As Hana is a multichain wallet, at this point you will be asked to choose the chains you would like to use with Hana. For GangstaVerse, please select the ICON chain, and you can choose the rest as needed.&#x20;

<figure><img src="/files/dq14zGNxjh0e4FTzkL3H" alt=""><figcaption></figcaption></figure>

4. You will be asked to read and accept Hana Wallet's Terms of use and Privacy Policy.&#x20;

<figure><img src="/files/HmdYOlAIgeJbhgSfMWA4" alt=""><figcaption></figcaption></figure>

5. Your Hana Wallet has been successfully created.&#x20;

<figure><img src="/files/8zhesyy32Ktk0ojwgzoS" alt=""><figcaption></figcaption></figure>

6. Be sure to Backup your wallet. To Backup, go to Settings->Wallet where you will be shown this screen. After clicking Backup Wallet, you will be prompted to confirm your password.&#x20;

<figure><img src="/files/Bvkk8Gbrzwk93uWWyeu8" alt=""><figcaption></figcaption></figure>

Typically for ERC-20 wallets, backing up your seed phrase is recommended. But for ICON wallets, you can choose to download Keystore file and private key. You can restore your wallet using seed phrase, keystore file, or private key anytime.&#x20;

<figure><img src="/files/JH3DXgVNlJ7Ez32qKU4r" alt=""><figcaption></figcaption></figure>

*Note: Do not share your private key, seed phrase information, or keystore file with anyone under any circumstance.*&#x20;

### Restore an Existing Wallet

If you already have an existing ICON wallet(ICONex or Hana), you can also choose to restore it.&#x20;

1. Go to Add Wallet and click on Restore Wallet

<figure><img src="/files/7NNYOYyhgL721S2zh4te" alt=""><figcaption></figcaption></figure>

2. You can restore an old wallet using either a private key or the wallet's keystore file. &#x20;

<figure><img src="/files/8HeLHla1GSoNcQ68cFQK" alt=""><figcaption></figcaption></figure>

3. To restore your wallet using the private key, simply add the private key to the wallet, and you're all set.&#x20;

<figure><img src="/files/JK3uoem47XPZXkxgNxTm" alt=""><figcaption></figcaption></figure>

4. To restore your wallet using the Keystone file, you will be redirected to the website version of the extension, where you can upload your keystore file.&#x20;

<figure><img src="/files/aKSqsTdVOFjlj0T50zQW" alt=""><figcaption></figcaption></figure>

After uploading, you can click continue and you're all set.&#x20;

### Receiving ICX Tokens <a href="#id-6732" id="id-6732"></a>

In order to receive/send ICX tokens, you would need to know your wallet address. For that, head over to the Manage Tokens tab, where you will see options to either send or receive tokens to an address.&#x20;

<figure><img src="/files/9LrXHyxYn5ZrNJXYdz4s" alt=""><figcaption></figcaption></figure>

### Send Tokens

1. All of your owned Tokens and NFTs will be shown in this tab. Simply select the Tokens you wish to send.&#x20;

<figure><img src="/files/xlkc4w4y9U4x7L8meSSx" alt=""><figcaption></figcaption></figure>

2. After selecting the token you wish to send, please input the recipient's ICX address. You can also easily transfer between your accounts in this tab.&#x20;

<figure><img src="/files/7ovSSseOan8hchNpUanv" alt=""><figcaption></figcaption></figure>

3. Select the amount of Tokens you wish to send. Before sending the tokens, please confirm the details of the account you're sending them to.&#x20;

<figure><img src="/files/ljAKEfWp7MVyj8zCpPZK" alt=""><figcaption></figcaption></figure>

Recieve Tokens&#x20;

1. Simply select the Token you wish to receive.&#x20;

<figure><img src="/files/jJLHnoASMuJUndUmcS4h" alt=""><figcaption></figcaption></figure>

2. To receive tokens, you can either use the QR code or copy the wallet address underneath and send them to the person sending the token.

<figure><img src="/files/OFbdLxCNiR9QL0us37RK" alt=""><figcaption></figcaption></figure>

***Please note: Unlike your private key (which again, you should NEVER share with anyone!), your wallet address/public key is meant to be shared with other people.***

***Anyone who knows your public key can only send you ICX tokens, but they cannot withdraw any ICX tokens from your personal wallet.***

***However, also keep in mind, that if someone knows your public key, they can view all your past transaction history (this is the inherent nature of all public blockchains, such as the ICON network).***

***So, if you want someone to send you ICX tokens but you don’t want them to view your wallet’s history, simply create a new (blank) wallet, and give them the public key to the latter, instead.***

***There is no limit to how many personal wallets you can own/create.***

Congrats, that’s all there is to it!


# Buy your first NFT

Thinking of buying your first NFT? [Gangstabet.io](https://gangstabet.io/) provides a hub for wallet holders to browse the Gangstabets that are listed for sale. There are 100s of Gangstabets and Detectives which are listed for sale that you can choose from.&#x20;

![Gangstabet Marketplace](/files/asrJhuOs2ZacBUdEMAho)

Once you find the Gangstabet NFT that you want to buy you check out the price and GBET it has accumulated on the bottom of the card.

![The accumulated GBET and the selling price in ICX](/files/lC1cmbbRppFCAbwjnISt)

You can see the NFT's details from its profile by clicking on it. The [profile page](/learn/gangstabets-profile) of every NFT shows the overall properties and the characterstics of the Gangstabets.

![The Gangstabet profile with its properties](/files/CWZxkAZxOBw4tSkd3Cem)

Once you are sure about buying the particular Gangstabet, then you can click on buy and connect your [ICONex wallet](/tutorials/setting-up-your-wallet) to confirm the transaction.&#x20;


# Creating stories

**Stories** are a collection of text that the owners can add to their GangstaBet NFTs. Along with names & skills, **Stories** will add a new dimension of uniqueness, desirability & expression for each individual character.

Writing stories of your GangstaBet as a medium of expression will have unique outcomes, not just in the kind of stories that will be written but also in the way people are going to value the GangstaBet NFTs.

![](/files/aD64R0KRFl4ibmgzwlJZ)

### How can I create my GangstaBet's Story?

Creating a story for your GangstaBet can be done by visiting your [GangstaBet's Profile](/learn/gangstabets-profile). Each GangstaBet can have unique and complex storylines as well as plots for which users have the freedom to create and choose their GangstaBet's Journey. &#x20;

![](/files/dUVCQslTJFv5OziWMVyD)

You can add your new story or continue with previous storylines, by clicking on the **add story button**. Though you can add infinite stories lines and plots to your GangstaBet, each new addition to your stories has a **limit of 500 Characters and burn 24** [**$GBET**](/inside-gangstaverse/our-tokens/gbet-token)**.**&#x20;

![](/files/YVl3oWjb7cvdUMVJ1GLp)


# Upgrade NFTs

The evolution of your owned GangstaBet NFT is at the tip of your finger! Unlike any other collectible, owners have full ownership and control over the level of their NFT which can be increased by burning [$GBET](/inside-gangstaverse/our-tokens/gbet-token).&#x20;

[Upgrading NFT's level and skill](/inside-gangstaverse/our-tokens/gbet-token/burning-mechanism/upgrading-skills) creates a dynamic element to the GangstaBet universe that introduces a genre of RPG factors in the future. As you upgrade your character’s skills, you will move up the ranks within the world of gangsters and detectives, with the ultimate goal of becoming a global mob leader or chief constable. These stats come into play when these characters take part in GangWars. You can read more about this [here](/gangwars/gangstabets-in-gangwars).

### How can I upgrade my GangstaBet?

When you visit your [GangstaBet's Profile](/learn/gangstabets-profile), you may find a button called **Upgrade Skill** that opens a portal for you to upgrade your GangstaBet.&#x20;

![](/files/gMuDXcfe74Jxdd0KqkwJ)

Each GangstaBet has their own unique set of skills depending on their class and type. You can preview and change the skill stats by clicking on the +/- button. Each skill upgrade costs a certain $GBET that increases based on the previous total skill point(SP).  &#x20;

<table><thead><tr><th width="150" data-type="number">Level</th><th>Skill point</th><th>$GBET / SP</th></tr></thead><tbody><tr><td>1</td><td>0 - 49</td><td>7 $GBET</td></tr><tr><td>2</td><td>50 - 99</td><td>14 $GBET</td></tr><tr><td>3</td><td>100 - 149</td><td>21 $GBET</td></tr><tr><td>4</td><td>150 - 199 </td><td>35 $GBET</td></tr><tr><td>5</td><td>200 - 249 </td><td>49 $GBET</td></tr><tr><td>6</td><td>250 - 299</td><td>70 $GBET</td></tr><tr><td>7</td><td>300 - 349</td><td>91 $GBET</td></tr><tr><td>8</td><td>350 - 399</td><td>114 $GBET</td></tr><tr><td>9</td><td>400 - 449</td><td>135 $GBET</td></tr><tr><td>10</td><td>450 - 500</td><td>171 $GBET</td></tr></tbody></table>

###


# Selling NFTs

Listing your owned GangstaBets on the [marketplace](/learn/marketplace) can be done from your NFT Profile[ Page](/learn/gangstabets-profile) with fixed price set by you in ICX.&#x20;

![](/files/12XR6r5ijwH88fqX6ULO)

The price can be set on the NFT by clicking on the **set for sale** button on your GangstaBet's Profile. The amount you choose can be any positive integer that is greater than zero.&#x20;

However, the marketplace gives you a warning if you try to set your NFT's price lower than the current floor price amount to prevent your loss.&#x20;

![Warning ](/files/xyAjKhfz0ikGmUWqt5aJ)


# Setting up your MetaMask Wallet

This tutorial will help you get started on this new journey. First things first, you will need a wallet for transactions on the BASE blockchain. There are many wallets that you could use, however, we will be discussing two self-custody wallets (MetaMask and Coinbase Wallet) to get you started. You can choose any of these.

For this article, we will be focusing on **MetaMask**, and going through the steps of how you can set up your first MetaMask wallet.

### MetaMask

MetaMask is available on browsers (as an extension), iOS, and Android. We will be talking about how to set up the wallet on a browser, but the process is the same on iOS and Android.

To get started with setting your MetaMask wallet, head on over to their download page:

<https://metamask.io/download/>

It should show up like this on a PC.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*j1eZuOPkQjaCDn2a" alt=""><figcaption></figcaption></figure>

1. Click on “Install MetaMask for Chrome”, (switch to iOS or Android if you are on those platforms). This will take you to the Chrome web store.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*QzDxa8sz3uzoZCoW" alt=""><figcaption></figcaption></figure>

2\. Click on “Add to Chrome”

<figure><img src="https://cdn-images-1.medium.com/max/800/0*sjGmG3sXW3loDsqI" alt=""><figcaption></figcaption></figure>

3\. It will ask for your confirmation to add the extension, click on “Add extension”.

4\. Wait for it to download and install successfully.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*ZY3zCxXY4zAyCFmk" alt=""><figcaption></figcaption></figure>

5\. After a short while a tab should open up asking you to agree to MetaMask’s Terms of Use, go through it if you want to, and click on the check box.

6\. Click on create a new wallet.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*7E2Rp6K6FKZlB-1D" alt=""><figcaption></figcaption></figure>

7\. You will be presented with their data collecting policy, you can agree or select “No thanks”, this will not affect your wallet.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*7CFQgN1C-2O_l6s8" alt=""><figcaption></figcaption></figure>

8\. After that, you will be asked to create a password to access the wallet. Make sure to create a strong password that you will remember. Click the checkbox and click on “Create a new wallet”

<figure><img src="https://cdn-images-1.medium.com/max/800/0*JhGuwsqh-a4fp8yg" alt=""><figcaption></figcaption></figure>

9\. Next up it will ask you to secure your wallet, we highly recommend you do so. This will generate a Secret Recovery Phrase for your wallet which will give you complete control over the wallet.

(The video and the text on the screen explain it in more detail, if you are new to crypto, we recommend you take some time to watch the video). Thus, click on “Secure my wallet”.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*q58R8aiB8g3UivN7" alt=""><figcaption></figcaption></figure>

10\. Next, you will be presented with the screen above, click on “Reveal Secret Recovery Phrase” to reveal it and store it somewhere safe. It is very important that you store it somewhere that no one else can access it. After you are done, click on “Next”.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*Cettr7GhTCjcH2Uc" alt=""><figcaption></figcaption></figure>

11\. The wallet will check to see if you copied the seed phrase, fill in the blanks with the words that you have in your seed phrase, and click on “Confirm”.

(It won’t allow you to go ahead until you get it right.)

<figure><img src="https://cdn-images-1.medium.com/max/800/0*e3-29wbx5mSMU_EN" alt=""><figcaption></figcaption></figure>

12\. After you are done with that, Congratulations, you have created a MetaMask wallet. Click on “Got it !” to access the MetaMask dashboard.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*3RzYThwRtv-wsd30" alt=""><figcaption></figcaption></figure>

13\. This is your dashboard, you are currently on Ethereum Mainnet, we need to change that, click on “Ethereum Mainnet”

<figure><img src="https://cdn-images-1.medium.com/max/800/0*ptYxQf_4LZTiXJen" alt=""><figcaption></figcaption></figure>

14\. This window should pop up, click on “Add network”.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*smqIxjYh_YmN02kA" alt=""><figcaption></figcaption></figure>

15\. This will show a list of all the networks available, we need to add one manually for BASE. Click on “Add a network manually”.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*nxnZflXQmZOAW6ao" alt=""><figcaption></figcaption></figure>

16\. You will need to fill this, form with the following information, this is sourced from the base doc [here](https://docs.base.org/using-base/#:~:text=To%20add%20Base%20Goerli%20as,Click%20the%20Add%20network%20button).

```
Network Name: Base Mainnet
New RPC URL: https://mainnet.base.org
Chain ID: 8453
Currency Symbol: ETH
Block Explorer URL: https://basescan.org
```

17\. Once you have filled in the details, click on Save.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*MbuwwWXUz-IjYla8" alt=""><figcaption></figcaption></figure>

18\. Click on Switch to Base Mainnet. And you are on Base Mainnet!

That’s it! Now you are all set up to play GangWars on Base!


# Claiming Characters on BASE

Step 1: Go to <https://war-base.gangstaverse.co/>. You will need to connect your MetaMask or Coinbase wallet. If you don’t have a MetaMask wallet, please refer to [this tutorial](https://gangstaverse.medium.com/gangwars-on-base-setting-up-your-metamask-wallet-416c853147f8).

<figure><img src="https://cdn-images-1.medium.com/max/800/0*HW0xpsJuC8uu55dB" alt=""><figcaption></figcaption></figure>

Step 2: Select **Choose the Characters**. You are now able to claim two free characters.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*IC7Hc7GxrYHDufib" alt=""><figcaption></figcaption></figure>

Step 3: You can select two starting characters to jumpstart your journey. These Characters are divided into two groups. Your First Character will be from Levels 1–5 and your second Character will be from Levels 6–10. Click **Choose your First Character**

<figure><img src="https://cdn-images-1.medium.com/max/800/0*la8X0N3WA6q8mp8t" alt=""><figcaption></figcaption></figure>

Step 4: You will have 10 minutes to look around and choose the Characters. During these 10 minutes, no one but you will be able to claim these characters so you are free to compare their stats and abilities.

Once you have chosen your first character, Click **Select Character**

<figure><img src="https://cdn-images-1.medium.com/max/800/0*CMKfLDzfpBqRJF14" alt=""><figcaption></figcaption></figure>

Step 5: Confirm that this is the Character you want to claim. At this point, you can look over the expiry period of your Character. Once you have confirmed, click **Yes, Claim,** and sign the metamask transaction.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*rV6jJkjzhaFDMPWf" alt=""><figcaption></figcaption></figure>

Step 6: Repeat the process for your second free character.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*xssWAnwiidaQ79kZ" alt=""><figcaption></figcaption></figure>

Step 7: Congratulations! You now have your two starting Characters to start playing with.

<figure><img src="https://cdn-images-1.medium.com/max/800/0*it2A6QVdK5ATe65x" alt=""><figcaption></figcaption></figure>

You can Click ‘**Go To Wars**’ in order to play in GangWars. Using these Characters, you will be able to participate in Wars.

You can claim up to two GangstaBet Characters for free at any given time. These Characters will be available for 7 days, but their holding period can be extended for 30 days by paying a certain fee.


# Hospitalization State

## In ICON:

In the ICON Blockchain, you will have to click on the GangstaBet section to view the hospitalization state of your NFTs.

<figure><img src="https://lh7-us.googleusercontent.com/Sjs3h_x3UmfhRPQnfBDDaVtv3M2gC9bpANMj2098o6co2rOG5llr40xGT8Oxw_udlVZVtDa0q0hvY1dKlQaHcJdcfrhuSYjBRzelvJ8teV6VO5zdDEt87YGslABDQAXXMqgbxTWECma2S1yuU_Tiaxw" alt=""><figcaption></figcaption></figure>

After clicking on the Hospitalized NFT, on the right side of the page, you will be provided with details such as the NFT level, Stats of the NFT, the recovery time, and the price required for reviving the NFT quickly from hospitalization.

<figure><img src="https://lh7-us.googleusercontent.com/c3q-Hb20NMcehygWxlczCt6_fo4fLOllpxjqnPmt9MTJFNdFJAxwCvBwVOCRLpfSiDP8Sp3hxPT2sg6GfoAeXa7P4wBmX6-gWG4udwv5HrQ-cG1-l4ABNheaa_ZXcG88vaVR4z7RFrGTVFPZD3JR364" alt=""><figcaption></figcaption></figure>

A pop-up message verifying the recovery fee for your NFT will appear once you select the Recovery fee.

<figure><img src="https://lh7-us.googleusercontent.com/ArimnaZBRzzr56G-l0Tqy7pMeLGrzpczYY1wxs3jco8ekBKYui47KiFvcUN8gPbqjwP3EhnhjEfKHFLcuqXzhsWEnJwBurMoa8_EA4q5CM98vP3Q_ZHYS97zfk8vHt9GHXdc23r47RXYw062hN4J4Ew" alt=""><figcaption></figcaption></figure>

## In BASE:

Here you will have to click on the Inventory section to view the hospitalization state of your NFTs.

<figure><img src="https://lh7-us.googleusercontent.com/0MbDS98fFgwxK7GTwHPR5-1cks5Os2B1D_zgSZXeCTgtWuvjdQiHq-YFMT6W9d9jGcBPpVqq5LeEZm3Vkv7OHrntOiNgLiv16vBZg3vMC_QafNRMy9KSh1hNMnoztJgMRKiPm3BPSEiKrJ767zBQ8Os" alt=""><figcaption></figcaption></figure>

After clicking on the Hospitalized NFT, you will be provided with details such as the NFT level, NFT Staked by, the address through which the NFT was generated, the recovery time, and the price required for reviving the NFT before the hospitalization period is over.

<figure><img src="https://lh7-us.googleusercontent.com/k9aVSllwzzszQPTbrTPJv4v9iiE8YXDm19f7ufoj8w6Vl7GAB3pThwKsBoD40Gu76px6rU0gcE84ZQaZF98IMdtQ2py3NK8jk6LWCYtZSZwYuBDf0pa66LSOmVS3zIEZ-XiyvAqOnc0Sy3rk84ueQY0" alt=""><figcaption></figcaption></figure>

<figure><img src="https://lh7-us.googleusercontent.com/k-YXQMJG2PbfWwqZVNvjFtLDh6dwmcARugYznGg79JeacfrUvbbNt6Iyh88wkQ4SPb_Q--uuNhaYhxkD47ngNiUHs9q0sd9i1h7WW0vJEurttZPFk6Y2-U6xzdabDVVOkfzyBxUBrxaCBrdcnhTNTrI" alt=""><figcaption></figcaption></figure>

Upon selecting the Recovery fee, you will have to confirm the approval through Metamask.&#x20;

<figure><img src="https://lh7-us.googleusercontent.com/smVacDYo17KWJp44O2Re20DwsWGmstHJiT454Mf7BHbGcKB0W60QzW26RrlIovgOGJqpCvr409qT0MHVirCTKPbjz4SCzmv4uxry9vl1qGiMnmt_Mnz5drwpk4J8QdCEJaetgZsDI6urCyGrxRLf_yU" alt=""><figcaption></figcaption></figure>

<figure><img src="https://lh7-us.googleusercontent.com/IwNR7vpzpLsuHgoBBTVCIFNmeZSTNC6t5FByxs_r_r0-jDU1pKfR1bQV6RTwbYGLGk53RL2iI8JnYkeuYxIpfKZXG9-S-EKyKhm4ElzaudYzQ-K-4Mzg43vtONhuFZRQzHO82EHGAuWjmV-57rC8z9M" alt=""><figcaption></figcaption></figure>

A pop-up notification similar to the one below will appear on the screen once you have confirmed the transaction.

<figure><img src="https://lh7-us.googleusercontent.com/ap9vAKqd13iKrpC1BpguNJiZyYefhoS9oW-PTEEOVAXQ7HUoEHrLC-SXhjL9KHZ7j0dydzANE3QoqwTs4SNHNQZhdQ2Ri0jJXRzC3nOFi7nLZRZ1OxFG7fnav6oLB3ad3LDYNu6DaKaTeeD9WvWsRG8" alt=""><figcaption></figcaption></figure>

Here after you press on Okay, the recovery fee and recovery health details are shown.

<figure><img src="https://lh7-us.googleusercontent.com/MiZTq_YmFeWQi4YynYvQ9uZEee9Iv9HrKQ_Kx4lHLv7tJPaazioplJKPlB_mQNtYcvayU6gTI9ypL8nYbwM-6Nwhx_FU4klpwZVwvq6JZ_Bb9H9U5nT8QJEuJxMi7Zodq7Ozsn24GQft5hU8L2utGuo" alt=""><figcaption></figcaption></figure>

Then after pressing Okay, you will be receiving another approval pop-up message from Metamask asking for your recovery fee confirmation.

<figure><img src="https://lh7-us.googleusercontent.com/WdUcK2JmDW0lNR6PZhueog8x1G5hk02brYI3zXYSBZuO7XoPsVo5-RdayNVbw0TMekDhrILIkPeSgkxJOXee2M3397HbO5dqOXWWfXUFtpt1lG7mit-wpnnC47l_zbsoDwVQnG9jVv-8ZiiRlYtlYvg" alt=""><figcaption></figcaption></figure>

Lastly, after confirming the transaction, you will receive the Full recovery successful message for your NFT.

<figure><img src="https://lh7-us.googleusercontent.com/xhnO-pILNYg8FLQLTEL2NLKt-KycUIt1svQEdyuZLvKIaYBg9OZNrf3AqqNTKjutNQIDw0NJuDLsa4hqTT2k7q4zxn6ZplousyQg1EmLXJtLrYC32OKsAcKJLBrR4tr84CYS91gnict8koCCaJZ2M-o" alt=""><figcaption></figcaption></figure>


# GangstaBet's Profile

The GangstaBet Profile is the centralized collection of all the critical information and meta data that are used to identify an individual NFT and their traits. The profile is the portal to many interactions with your GangstaBet and the platform. Through the profile, you can [**set for sale**](/tutorials/selling-nfts), [**create stories**](/tutorials/creating-stories), [**upgrade skills**](/tutorials/upgrade-nfts), [**change name**](/inside-gangstaverse/our-tokens/gbet-token/burning-mechanism/name-change)**, transfer your GangstaBet** and **claim daily $GBET** of your owned NFT(s).

![](/files/HOUXVEj5sCECLY4rS2n1)

### GangstaBet's Properties&#x20;

GangstaBet Properties are the set of attributes that the NFT has which makes it unique from other GangstaBets. Each properties can be used to filter out and search in [marketplace](/learn/marketplace) for the your desired NFT.

![](/files/FNONmJ91doq31olralf9)

### GangstaBet Skills Set

Each GangstaBet has 5 skills set depending on their class and sub-class that can be maxed out to 100 SP for each. The total SP that a single GangstaBet can reach is 500 in which all of the 5 skills are maxed out.&#x20;

![](/files/0drAqImVEtc9b1jQiUot)

### Transaction History

Transaction history is the collection of all the transaction activities including name change and NFT sold, on the ICON blockchain for your NFT.&#x20;

{% hint style="info" %}
The transaction history in the profile page doesn't track the SOLD transaction on the [craft.network](https://craft.network/) platform.&#x20;
{% endhint %}


# Marketplace

Trading Gangstabet NFTs

{% hint style="warning" %}
The marketplace in gangstabet.io is temporarily unavailable, traders are advised to use [Craft Marketplace ](https://craft.network/collection/gangstabet)to buy/sell their GangstaBets.
{% endhint %}

![Gangstabet Marketplace](/files/bIJsJ1XJtGEDFGeX7UMV)

Gangstabet Marketplace is a hub for trading Gangstabets in [the Gangstabet platform](https://gangstabet.io/marketplace) that has a user-friendly interface for people to interact with.&#x20;

### Buying and Selling

Buying and selling of Gangstabet happen in the marketplace. Wallet holders can go through the Gangastabets that are listed for sale and buy them. They can also view all 5,555 Gangastabets through the filtering system available on the marketplace.&#x20;

The owners of the Gangstabet NFTs can [sell their assets](/tutorials/selling-nfts) on the marketplace at the specified price. Similarly, buyers can also [purchase Gangstabets](/tutorials/buy-your-first-nft) by paying ICX through [ICONex wallet](/tutorials/setting-up-your-wallet).&#x20;

{% hint style="info" %}
Gangstabet sellers are charged 4% from their selling price upon the completion of a transaction. The fees are used for the development and marketing of the ecosystem.
{% endhint %}


# Join our Community

Website:[ https://gangstabet.io/](https://gangstabet.io/)

Discord:[ https://discord.gg/9jkyefW9kU](https://discord.gg/9jkyefW9kU)

Twitter:[ https://twitter.com/\_GangstaBet](https://twitter.com/_GangstaBet)

Medium:[ https://gangstabet.medium.com/](https://gangstabet.medium.com/)

Telegram:[ ](https://t.me/joinchat/cBvFbCG2HvY1NWUx)<https://t.me/gangstaverse>

Email: <hodl@gangstabet.io><br>


# Partnerships

### 1. **Craft Marketplace**&#x20;

Craft Network is a marketplace where people can create their own NFTs as collectible and buy/sell them in the marketplace. The collectibles are recorded permanently on the ICON blockchain, which proves the authenticity and ownership of your creations. The platform will provide marketplace liquidity mining, in simpler terms, any buy/sell activity will be recorded and you will receive $CFT tokens in proportion to the overall network activity. The more you participate, the more you earn!

### 2. ICONOsphere

With a deep history of commitment to building projects that foster community growth and personal empowerment, **ICONOsphere is helping towards the common goal of creating a decentralized global network.** ICONOsphere’s goal is not only to expand ICON’s ecosystem and community but also to educate the public, at large globally, on blockchain technology.

ICONOsphere sponsored our CPS proposal and helped us with our technical and strategic decisions. We are delighted to extend our collaboration for the many years to come ahead.

### 3. MetrICX

MetrICX allows you to track and view your own staking data, vote allocation, current i\_Score, projected returns, and other information all from your mobile phone. While much of this data is readily available through the ICONex Chrome extension, accessing it requires logging in either via your computer or with cold storage. MetrICX allows you to view this data without requiring any such login.

\
We have come to a formal partnership to show GangstaBet NFTs in the MetrICX mobile app.

###


# Roadmap

***Note:** This roadmap offers a glimpse into our planned feature releases, although it does not encompass all forthcoming additions. It is important to note that while the current plan is presented in a sequential manner, there is a possibility of changes and adjustments, including the introduction of new elements.*

### **Immediate plans**

* **GangWars on BASE:** GangWars on Base will be our first initiative where people in different chains can participate directly or indirectly in GangWars games. The plan is to have several characters generated at BASE (offchain) after staking characters in ICON. You can read more about it [here](https://gangstaverse.medium.com/announcing-gangwars-on-base-testnet-63ed5602e076).
* **GangWars Update:** After sucessfully having the game live in BASE the plan is to have a part of the team work on the next update for GangWars. This will include adding more depth in the game with new scalable formulas, option to upgrade weapons, newer events/assets(weapons, items and sneak moves), ranking system, renting system and new game modes.
* **Civilians Minting:** Minting Gen0 Civilians using Golden Keys and GangstaBet NFTs.&#x20;

### **Long-term plans**

* **GangstaVerse Families:** Introducing Families in GangstaVerse which can be formed by GangstaBet NFTs consisting of GangstaBets and Civilians bound by loyalty, prioritizing their own interests and protection. They maintain power through alliances, intimidation, and conflicts with rivals or law enforcement.
* **Main Game:** This is the main map game of the Emerald City where the GangstaBets can take on operations and Civilians can go on journeys to earn rewards.&#x20;
* **Interchain GangWars:** Partnering with other projects to allow their assets to fight against GangstaBets in GangWars.(Ongoing)
* **Emerald City Land Public Sale:** Public sale of the remaining lands of the Emerald City.
* **GangWars soft launch in another chain:** Launching Gang Wars game in another chain. (ongoing)
* **Mini-games:** A simple Mafia-themed mini-game. With this, we will open it up to our community to create and launch Gangster and Detective themed mini-games where people can play and win different rewards.&#x20;

### GangstaVerse, thus far

**Q3 2023**

* [The Emerald City Land reveal](https://gangstaverse.medium.com/land-reveal-the-emerald-city-8f1c1be16559?source=user_profile---------4----------------------------)
* [BASE GangWars](https://gangstaverse.medium.com/announcing-gangwars-on-base-testnet-63ed5602e076?source=user_profile---------5----------------------------)
  * [LootCrates Bridging ](https://gangstaverse.medium.com/bridge-your-lootcrates-to-base-9aa0820d2a66?source=user_profile---------3----------------------------)
  * [GangstaBet Staking (Season 1)](https://gangstaverse.medium.com/season-1-staking-and-character-generation-in-base-gangwars-ccdfcd8772ac?source=user_profile---------0----------------------------)

**Q2 2023**

* GangstaBet Illustration mint completed
* GangWars game update
  * Leaderboard,&#x20;
  * Hospitalization,&#x20;
  * Cooldowns

**Q1 2023**

* GangstaVerse: GangWars
* GangstaBet Illustration Reveal begins

#### **Q4 2022**

* GangstaBet rebrand to GangstaVerse
* Launch of GangstaVerseDAO
* GangstaBet Illustration public sale

#### **Q3 2022**

* Land Ownership Certificates (LOC) public sale and sold out in 40 hours
* The Emerald City trailer launch
* The Emerald City map reveal

#### **Q2 2022**

* GOLDEN Keys release
* $CROWN Launch
* Released and Airdropped Bribe Token
* Bank in Emerald City launch

#### **Q1 2022**

* The Emerald City announcement
* GangstaBet Stories

#### **Q4 2021**

* CPS Proposal Approved by ICON P-Reps
* GangstaBet minting started
* Sold out in less than a week!
* $CROWN announcement and reward distribution to LP providers begins


# Tools developed by community

Rarity tool : <https://gangstabet.netlify.app/collection/gangstabet>


